teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park | teamLab

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既往展览
2014.11.29(Sat) - 2015.05.10(Sun)日本科学与创新侃, 东京
メイン画像
ロゴ画像
既往展览
2014.11.29(Sat) - 2015.05.10(Sun)日本科学与创新侃, 东京

企划展的看点

能够一次欣赏及体验至今发表过的艺术作品和游乐园的世界首场企划展

本展览是由致力於以数位领域为中心并开展出独创事业的跨领域(超科技)技术专家集团teamLab所举办,让参观者能够一次欣赏及体验将至今为止发表过的艺术作品和游乐园的世界首场大型展览会。将至今为止在世界各地的美术展等引起关注与话题以及今年夏天在纽约知名艺廊展出并获得高评价的「数位艺术」,和带给日本全国各地的孩童们欢乐并持续发展的「学习!未来的游乐园」的项目作品,集结在日本科学未来馆,展览规模空前盛大。本展览以系统化的方式介绍艺术和游乐园的新旧作品,是认识并接触teamLab的魅力与全貌的绝佳机会。

会场中,展出作品包含艺术代表作和游乐园作品共计18项,皆以超出想像的规模与尺寸大小展示,并提供充满新鲜、惊奇的体验感受。此外,本展览也介绍了使用最先端的技术、并引起世界关注的「teamLab = 人」和「Lab = 实验研究所」的内部结构,让您深入了解teamLab的创作机密。 参观者们可以自由地穿梭在绝美空间的艺术展和能够随意互动的游乐园这两个完全不同的会场之外,也能够自在的触碰喜欢的作品。除了常去美术馆及科学馆的学生等年轻人和对日本文化有兴趣的熟龄层群体以外,平时很少带孩子去美术馆参观的一些家庭群体也迎来了参观机会,享受一下亲子乐。本展览跨越了教育、先端技术、商业、广告、时尚等业界领域,请务必前往参观!绝对会让您体验到超越艺术、科技、游戏、学习等境界的新世界。通过体验teamLab所创造出的数位艺术世界,联结过去与现在,或许能够进而开拓未来、发掘出科学技术与艺术、学习与游戏的本质及可能性。

Dance! Art Museum

对於数位领域表现的追求

人类创造了数位这一个概念。我们相信,那不仅是便利性或成本的革新之外,也能够延伸美的概念。
例如,我们认为人与艺术的关系产生了戏剧性变化。不仅只是用眼睛看并感受的作品,而是能够改变成更加注重参与及互动体验的作品。而且,作品会随着人的行为举止而变化。由此,个人与作品的关系转变为集团与作品的关系。是的,这同时也会影响到作品前人们之间的关系。此外,创作作品的过程也会扩展开来。

我们通过数位这一个崭新的方法论,尝试以科学探究的研究手法来探索古代日本的空间认识的理论构造。之後,根据手法的再利用,尝试创造出崭新的视觉体验,并探寻近现代人观察世界的方法。我们相信自古以来,在与人类常年培育无关而仅因与近代社会交恶而被舍弃的东西当中,必然会隐藏着对於新社会的启示。

至少,古代日本空间认识的理论构造,是一个可以让人参与到作品里并体验,也就是说,作品随着人们的举止而自由变换,以及人们可以在空间中一边自由漫步回绕一边体验互动,这两者的相容性被发现了。被近代所弃的日本古代空间认识,通过数位化技术得以再度重生。观赏者无需一直停留在原地观赏,作品不断改变的同时能够一直维持着美感。无论是观赏者还是作品都变得更加自由。 是的,让人与艺术都能够舞动起来了!

漂浮的花园──花朵与我同根同源,花园与我合为一体 / Floating Flower Garden: Flowers and I are of the Same Root, the Garden and I are One

花朵,充填成立体的花的团块,形成了花园。虽然空间中充满了花朵,但人所在的位置,花朵会漂浮上升,所以会形成空间。因此人们可以在花朵充填而成的团块中自由地漫步。而在作品空间中与他人相遇时,各自的空间会互相连接,形成一个新的空间。
据说禅宗的花园,是为了让禅僧们在山里进行与大自然融合为一体的集体修行而建。禅宗文献里有关于“南泉一株花”的记述。曾有人向南泉禅师讨教,觉得僧肇的名句“天地与我同根,万物与我一体”也甚奇怪。南泉禅师回答“时人见此一株花,如梦相似”。本作品是一个让人们于花朵中沉浸,与花朵融为一体的花园。人见花时花亦见人。此时,人与花融为一体,或许人们才算是初次见到花朵本身。
本作品中的鲜花,是隶属于兰科的花朵。多数的兰科植物是在没有土壤的地方,依靠吸收空气中的水分生存。兰花们在空中日夜成长,结蕾绽放成花朵。可说是生长在空中。
开花植物是在各类植物中最晚出现的。 尽管如此,在陆地上的25万种植物中,至少有22万种是开花植物。 进化选择了享受多样性,可以说,花就是为了创造多样性而生的。而最享受这种多样性的就是兰花。 据称,陆地上的所有植物中,约有10%属于兰科植物。 许多享受了多样性的兰花没有选择在遍布其他植物的土壤上生长,而是进化成了最适宜在没有其他植物的岩石或树木上、在没有土壤的地方上生长。 也就是说,由于生长在对其他植物来说环境恶劣的环境中,最适应无竞争世界的兰科植物中的多数,都是在进化的最后阶段出现的,至今仍在不断多样化。进化的选择,耐人寻味。
同时,兰花与传粉昆虫共同进化的事例也被广泛认知,配合它的昆虫伙伴的作息时间,改变其自身散发的花香浓度。因此,空间内所充斥的花香在早晨、中午、傍晚,夜间等不同的时段里也是时刻变化的。因为本作品中与夜行性昆虫配合的兰花较多,所以夜晚时超高密度的兰花所发出的花香是本作品精髓之处。


联合,分裂,重复和无常的世界 / United, Fragmented, Repeated and Impermanent World

被细腻的线条描绘出的方块画的世界,与被抽象化后每一个方块的世界,受到观赏者的影响不断变化的互动作品。
伊藤若冲(Jakuchu Ito,1716-1800)是日本早期现代画家,江户中期活跃于京都。他的绘画风格独特,作品表面由成千上万个色彩各异的方块组成。《涅槃》(Nirvana)的创作灵感源于屏画《鸟》、《动物》、《开花植物和树》、《花》以及《鸟和动物》。    看到若冲的方块绘画,我们便想到电脑生成的像素艺术。据说若冲创作方块绘画的灵感源于工业化大生产背景下无法批量生产设计的西阵织(产于京都西阵的传统优质丝绸织物)。而像素艺术也同样是功能缺陷的产物。现在像素艺术的功能缺陷已经克服,且其作为广受欢迎的表达形式也得以保留。这也许能够解释为什么看到若冲的方块作品,我们便会本能地想到数字艺术。在他的作品中,色彩也是在方块内混合了不同颜色的光学现象的产物。在印象派和点彩派出现之前,若冲似乎就懂得运用光学混彩了。    这件艺术作品是在三维虚拟空间中创作的,三维动物在空间中活动。teamLab将三维空间转化为超主观空间。用方块色谱对三维空间中的颜色进行分割。例如,如果一个方块中填充的是红色和蓝色,那么在三维空间中,这个方块便会以紫色呈现。

    虽然空间不断移动,屏幕上的方块却是固定的,所以相对于空间,方块内的颜色在不同的时刻是不断变化的。远观整个画面,混合后的颜色光彩鲜亮,空间中的动植物世界也会随着时间的推移缓慢变动。近观画面,会发现每个方块内的颜色都在飞快地变化着。在这件作品中,同时存在两套时间轴。
    局部的方块被方块中含量最多的颜色涂满,形成了抽象的世界。而当观赏者站在作品面前时,最近的方块也会被颜色涂满。动植物在空间上变化,但在画面内被固定的方块抽象化。形成与像素艺术不同的全新视觉体验。    而且作品把在空间上变化的立体动植物,用被固定的三维方块抽象化后表现出来全新视觉体验,融入到立体方块画的动画之中。

Flower and Corpse Glitch Set of 12

由12幅画所组成,以「自然与文明的冲突丶循环丶共生」为主题的故事性绘画。

在电脑上的三次元空间里建构出立体性的作品世界,并根据「超主观空间」的理论影像化。作品的表面会逐渐剥落,然後让作品内侧浮现出来。

在电脑之中,三次元物体的形状其实是透过网状的线条构造中所记载的抽象性高次元情报来表现的。也就是说,在电脑中以三次元所描绘出来的物体,只要剥除其表面就可以发现它是由网状的线条构造所组成。本作品藉由剥除表面让观赏者得以制作过程的一角。

1:花与尸 十二幅组 都城与贵族
繁华荣盛的都城。

2:花与尸 十二幅组 繁荣与灾厄
都城之中开始流行起疾病。

3:花与尸 十二幅组 山之民与祭典
追寻着疾病,光源氏来到一座山村。村里正举行祭典感谢自然赐与的恩惠。

4:花与尸 十二幅组 森林与日常生活
祭典结束之後,回归日常的村子虽然受到疾病的影响,但是人们依旧勇敢地活下去。村人伐木来发展文明,但同时也接受自然的各种恩惠,过着富足的生活。

5:花与尸 十二幅组 神木与八歧大蛇
由於都城的不断发展,山村也被委托砍下更多的树木,村民们在工作时砍倒了位在深山里的巨树。在巨树倒下之後,八歧大蛇突然就出现了。愤怒的八歧大蛇降下大雨引发了洪水。

6:花与尸 十二幅组 八歧大蛇与森林众神
在发狂的八歧大蛇推倒山村里的民家之後,森林里的众神们也跟着开始袭击人们。

7:花与尸 十二幅组 战场与兵器
山村雇用了武士们,很快地就有许多武士的集团聚集到村子里。武士们与八歧大蛇和森林众神们的战争开始了。

8:花与尸 十二幅组 胜利与破坏
武士们使用着火箭等文明里诞生的道具。在激烈的战斗之後,武士们终於获胜了。

9:花与尸 十二幅组 荒野与饥荒
最後大地上只剩下被燃烧殆尽的森林残骸。山村失去了自然的恩惠,村民们想到即将到来的饥荒而绝望。

10:花与尸 十二幅组 花与尸
光源氏看着八歧大蛇与森林众神们的尸体呆然无语。困惑的光源氏在八歧大蛇的尸体上撒下种子。结果尸体上开始冒出嫩芽,很快地就开出了繁花。花朵们快速地成长接着变成树木,森林又重新出现了。

11:花与尸 十二幅组 森林与祭典
山之子民们重新接受了森林的恩惠,再次发展自己的文明。但是这一次他们下定决心要与森林生死与共,山村里再次举行了热闹的祭典。

12:花与尸 十二幅组 都城与祭典
都城里流行的疾病逐渐稳定下来,虽然原因还是不清楚,但是为了庆祝开始举行祭典。

Learn and Play! teamLab Future Park

学习共同创造之「共创」体验

我们现在所做之事,在30年前刚升上小学的我的那个年代,世界上有哪位大人可以想像得到呢?

资讯时代的来临,一切都被网络所连结着,也加快了社会变化的速度。现在的孩子们,30年後会从事什麽样的工作呢?这是我完全无法想像得。

只有创造性才是比记住历史年号、熟悉数学运算等能力还来得变得极为重要的事情。

一方面,日本现状的教育体制不过是死背的延伸,光只是训练出正确答案只有一个,并否定其他所有不正确问题的能力。反之,自由得发想和异於常人的举动不可能会被认为是正确答案之外,还会被视为错误进而遭受纠正。在社会上,并不存在只有一种正确答案的问题。至今尚未有的解答或许就是正确答案也说不定。点击一下滑鼠,就会送书上门的书店是正确答案,拥有着令人感到舒适空间的美好咖啡店的书店也会是正确答案。所以,30年前被认为是正确经营手法的多数传统书店,或许在现代则可能成为了不正确的答案也说不定。

而且,当前的教育注重从小就进行彻底的、无缺失的均一化能力培养。自己一个人做作业、自己一个人接受测验、升学考试也是自己一个人接受评价。也就是说,完全鼓励个人能力的发挥。除此之外,现代多数的孩子们都沈溺机於智慧手。虽然大脑可能通过智慧手机和其他人保持着连结,但是身体却彻底的是处於独立作业的状态。人类, 是需要透过各种体验来感知、学习这个世界,一边活动身体,一边思考问题。

但是,现今这个社会开始需要团队合作来创造出更多创意成果。我们认为共同创造的体验,也就是「共创」体验对现在的孩子们来说非常重要。我们希望透过最新的数位科技技术,让孩子们在同一个空间里自由得活动身体、相互影响、并能够体验到「共创」的喜悦。而且,我们希望他们能够成为非常享受与他人共同创造的人。基於这个愿望,我们创造了 「学习!未来的游乐园」。

展览专文

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

Toshiyuki Inoko, President and CEO, teamLab


From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.


At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.


Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... ) suddenly started saying that he would like his two children in Japan to have the same experience.


This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.


In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.


For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.


In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.


At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.


In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.


And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.


Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.


After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.


We are forever grateful to be given this opportunity. Thank you so much for all your continued support.

Shake and Learn in the Past and the Future

Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation


Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.


teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.


The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.

The Future is so Interesting and Beautiful

Gen Iwama, Project Producer, Nippon Television Network Corporation


teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab . This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.

Connecting Japanese Imagination in the 21st Century to a World Where Peace is Possible without Order

Tsunehiro Uno, Critic


teamLab is an ultratechnologist collective of infotech specialists headed by Toshiyuki Inoko.

By combining modern IT with the logic behind the sense of space shown in Japanese art—a sense of space that differs from the traditional Western European perspective—teamLab has produced a wide variety of digital artworks that offer a unique visual experience.




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参观指南

会场信息

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

展期

2014.11.29(Sat) - 2015.05.10(Sun)

时间

10:00~17:00
10:00〜19:00(周六,周日和节假日自3月7日)
※闭馆前半小时停止入馆

休息日

每周二休馆。但是,2014年12月23日,2015年1月6日,3月31日,4月28日,5月5日照常开馆。
2014年12月28日~2015年1月1日
2015年3月2日〜3月6日

价格

当日机票
大人(19岁以上) / 1,800日元
青少年(小学生~18岁) / 1,200日元 (周六是 1,100日元)
儿童(3岁~小学生以下) / 900日元
0岁到2岁为止的幼儿 / 免费
持有残疾人手册的来客,本人和1名陪同者 / 免费

团体折扣(8名以上)、Repeater折扣
大人(19岁以上) / 1,600日元
青少年(小学生~18岁) / 1,000日元 (周六是 920日元)
儿童(3岁~小学生以下) / 700日元

*第二次入馆可享受再次入馆优惠!只需在再次入场时向场外售票处出示入场券半券,就可享受再次入场购票优惠。仅限购票本人可享受此优惠。

售票机构
LAWSON 购票 / e+ / Ticket PIA / 7-11 购票 / tixee / etix (官方线上售票)

常设展览
常设展览也在参观范围内

交通指南

地址

日本科学未来馆
东京都江东区青海2−3−6
新交通百合鸥号(Yurikamome)
「船之科学馆站」下车,步行约5分钟/「电信中心站(Telecom Center Station)」下车,步行约4分钟
东京临海高速铁路临海线(Rinkaisen)
「东京电讯港站(Tokyo Teleport Station)」下车,步行约15分钟
艺术家
logo
teamLab
teamLab是自2001年起开始活动的艺术团队。通过团队创作来探索艺术、科学、技术和自然界交汇点的国际性跨域艺术团队。由艺术家、程序员、工程师、CG动画师、数学家和建筑师等各个领域的专家组成。 teamLab想通过艺术,摸索人与世界的关系和新的认知。人类为了更好地认知世界,习惯性地把世界分割,并将其视为具有边界的事物。我们探索认知的边界,并试图超越人类对世界、对时间连续性的边界的认知。世间万物都是奇迹般地存在于积年累月且没有边界的连续性上的。 teamLab在纽约、伦敦、巴黎、新加坡、硅谷、北京、墨尔本等世界各地举办了艺术展。teamLab所开设的大型常设美术馆有位于东京台场的“teamLab Borderless”、位于东京丰洲的“teamLab Planets”、位于上海黄浦滨江的“teamLab 无界上海”、位于澳门的“澳门 teamLab 超自然空间”,位于北京的“teamLab无相艺术空间”等等。今后还将有更多的美术馆落地在汉堡、乌得勒支、吉达等地。 teamLab的作品被世界各大艺术机构收藏,如墨尔本维多利亚国家美术馆(墨尔本)、悉尼新南威尔士州美术馆(悉尼)、阿德莱德南澳大利亚艺术画廊(阿德莱德)、赫尔辛基阿莫斯·雷克斯美术馆(赫尔辛基)、旧金山亚洲艺术博物馆(旧金山)、洛杉矶现代美术馆(洛杉矶)、伊斯坦布尔Borusan当代艺术收藏馆(伊斯坦布尔)、纽约亚洲协会博物馆(纽约)。 teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

主办单位

日本科学未来馆/teamLab/日本电视放送网/BS 日本电视台

联合举办

百合鸥株式会社(Yurikamome)

赞助

日本微软株式会社/株式会社 PFU/索尼株式会社/PENTEL 株式会社/株式会社日泉

协办单位

文部科学省/TOKYO FM/TOKYO MX/神奈川电视台/临海线