teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park | teamLab



The world's first exhibition where you can experience in one place an exhibition of previously showcased artwork and an entertainment park.

This is the world’s first large-scale exhibition providing you with a single space where you can experience an exhibition of previously showcased artwork and an amusement park, both by teamLab, an ultra-technologists group dedicated to developing creative projects primarily within the digital arena. This exhibition, to be held at the Miraikan National Museum of Emerging Science and Innovation, will be an event of unprecedented scale. It will incorporate two major exhibitions previously held by teamLab: their “Digital Art” exhibition, which has garnered great attention in art galleries around the world, including a renowned gallery in New York where it received great praise in the summer of 2014; and the project “Learn and Play! teamLab Future Park”, an art project that has stimulated the development and brought great fun to many children from around the country. This event will systematically showcase both new and old artworks from teamLab’s past artwork exhibition and amusement park, providing an unparalleled opportunity for visitors to experience the full spectrum of this group’s fascinating work.

The exhibition hall will be home to a total of 18 works, including both new and well-established artworks and amusement park art installations, featuring a scale and size that goes beyond imagination, and which will provide you with fresh and astonishing experiences. This event will also use leading-edge technology to show what lies behind the worldwide fascinating concept of teamLab (team = people and Lab = experimental laboratory), allowing us to get closer to the secret of teamLab’s creation.

Visitors will be able to freely explore and experience a variety of artworks from two completely different exhibitions: an art exhibition providing overwhelmingly beautiful spaces, and an amusement park where they will be able to use all their energy by moving their hands and bodies. This event is not only aimed at youngsters such as students, who are nowadays the most common type of visitor in art galleries and art museums, or the senior generations, who attend exhibitions led by their interest in Japanese culture. It has also been designed for families with children who do not normally have the opportunity to visit art galleries, so that both parents and children can have great fun together. Regardless of your field of interest, whether it is education, leading-edge technology, business, advertising, fashion, and the like, we sincerely hope you will find the time to attend this exhibition. You will be sure to experience new worlds that transcend the boundaries of art, technology, play, and learning.

By experiencing the digital art worlds created by teamLab, perhaps you will be able to link up the past with the present and create new paths toward the future, discovering the true nature and the many possibilities that can be found in technology and art, as well as learning and play.

Dance! Art Museum

In pursuit of digital expression. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty. 

For example, we think that digital technology can dramatically alter the relationship between people and art. Rather than just a visual experience, art can be changed into something that is more participatory and physically experienced. People’s behavior itself can change the artwork. It is changed from a relationship between the individual and the work to a relationship between the group and the work. It also influences the relationships between the people in front of the work, and the process of creating the work. 

Through new digital methodology, we are trying out a scientific approach to seeking a logical structure to the time-honored Japanese perception of space. And by reusing that methodology we are trying out new visual experiences and raising questions about how people in the modern age perceive the world. This is because we believe there may be hints for a new society among the things that mankind cultivated over many years in ancient times but abandoned simply because they were incompatible with modern society. 

At least, we have discovered that the logical structure of the time-honored Japanese perception of space is very compatible with what people experience as they walk around freely within the art space, taking part in and experiencing the work; in other words, the work changes freely depending on how the people behave. The ancient Japanese perception of space that has been discarded in modern times can, through digital means, flourish once again. If there is no need for viewers to stand still to appreciate the work, it can retain its beauty regardless of how it is transformed. 

Floating Flower Garden: Flowers and I are of the Same Root, the Garden and I are One

This floating flower garden consists of a three-dimensional mass of flowers.The artwork space is completely filled with flowers, but as the flowers float up above people, open spaces are created. Because of this, people are able to freely wander around the flower mass space. If you encounter other people within the artwork, your space will connect with theirs and become one single space.
Zen gardens are said to have been created as a place for groups of Zen priests to carry out training in order to become one with nature. There is a Zen kōan (a question or story that is part of Zen priests’ theological training) called “Nansen’s Flower”. Someone asked the monk Nansen about the famous saying, “Heaven and I are of the same root. All things and I are of the same substance”, remarking on how wonderful it was. Nansen, pointing to a flower in the garden, said, “People these days see this flower as if they were in a dream”.In this work, people immerse themselves in flowers, becoming one with the garden. When someone continues to look at a flower closely, the flower looks back. At that moment, they become one with the flower and may truly see flowers for the first time.
The flowers in this artwork are orchids. Most orchids are able to grow without soil by absorbing water from the air. The flowers in this artwork are alive, growing, and blooming with each passing day. It could be said that they are growing in mid-air. Although flowering plants were the last of the plant species to appear on earth, at least 220,000 of the 250,000 terrestrial plant species are flowering plants. Evolution has favored diversity, and it can be said that flowers were born to produce diversity. Orchids were flowering plants that most enjoyed diversity, and it is said that approximately 10% of all plant species belong to the orchid family. Because of their diversity, many orchids evolved to become most adapted to live on rocks and trees instead of land with soil where other plants grew abundantly. In an area without soil, in other words, traditionally a least favorable environment for plants, orchids evolved to be most adapted for a world without competition. They are thought to have appeared at a later stage of evolution compared to other plants, and continue to diversify to this day, making us wonder what evolution chose to favor.
Orchids are known to have co-evolved with certain pollen-carrying insects. The flowers’ aromas become stronger at the time of day when the partner insects are active. Because of this, the scent of the artwork space changes each moment between morning, day, evening, and night. Since many of the orchids in this work are partnered with nocturnal insects, the tightly-packed orchids produce a powerful fragrance at night.

United, Fragmented, Repeated and Impermanent World

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. This work was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.
Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism. 
This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space. 
The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.
In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. Furthermore, when a visitor stands in front of the work, the squares near them are similarly painted. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Cold Life

A calligraphic series of brush strokes modeled in virtual 3-D space forms the character 生 (Japanese/Chinese for life) which transforms into a tree. As time passes, various life forms begin to grow from within the tree.
This artwork was created by peeling away the surface of the artwork Life Survives by the Power of Life, 2011.
In computer graphics, and similarly in this digital work, wireframe models created with high levels of data are rendered as 3-D objects. When the surfaces of these computer-generated images are peeled away, their underlying mesh-like structures are revealed. Expressed by the intricacy of this work, teamLab exemplifies 3-D rendering in its stripped-down state while maintaining a highly complex and elaborate construction.

Nature brings us both blessings and disaster, and with the progress of civilization there are benefits and negative implications; nature and civilization are always connected. There is no absolute evil or true beauty. There is no easy way to understand, no simple way to arrange our feelings and our sensitivities. We must face every situation as it comes, to not despair, to face forward, and to go on with life.

teamLab has been working on the Spatial Calligraphy series since the collective formed. Spatial Calligraphy offers a contemporary interpretation of traditional Japanese sho (calligraphy) in an abstract space. It reconstructs Japanese sho in three-dimensional space and expresses the depth, speed, and power of the brushstroke. Butterflies, birds, animals, plants, and flowers appear from the calligraphy expressing the passing of the seasons. According to Zen Buddhist writing, “In all living things Buddha nature dwells.” All things are impermanent and the natural appearance of things is the Buddha nature. What we put into shape is that which we, the living, think is the heart of life.

Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.

Learn and Play! teamLab Future Park

Through collaborative creation, we learn the experience of “co-creation”. 

30 years ago, when I had just become a schoolboy, could anyone in the world have imagined the jobs that we do today? 

With the arrival of the information society, everything is connected by networks and society is changing ever more rapidly. I can’t imagine what kinds of jobs the children of today will be doing 30 years from now.

Creativity is far more important than memorizing historical dates or being good at doing calculations. 

Meanwhile current education is no more than extensive memorization and practicing questions with one correct answer, where all other answers are wrong. Conversely, freedom of expression, doing things differently to others, anything that doesn’t lead to a right answer, these are all seen as wrong and are corrected. In society, there is no such thing as a problem with a single right answer. An answer that had never existed until now may be the right answer. A bookstore that delivers from one click is a right answer, and a comfortable bookstore with a lovely cafe atmosphere is also a right answer. And many of the bookstores that were the correct answer 30 years ago are now, possibly, the wrong answer. 

And in the current education system, from a young age and without exception, the focus is on homogeneous development of ability so that each individual has no weak points. Homework is done individually, tests are taken individually, and entrance examinations are individually evaluated. In other words, working solo is completely drilled into students. Furthermore, many kids today are obsessed with their smartphones. Their brains might be connected with others through the smartphone, but physically they are engaged in completely individual activity. Humans learn about the world through every kind of experience, and even when moving our bodies, we are thinking. 

But in society, it is increasingly required to be able to achieve creative results as part of a team. Collaborative and creative experience, in other words “co-creative” experience, that is what we believe children may need now more than anything else. Using the latest digital technology, we want children to enjoy moving their bodies about freely in a shared space, interacting with each other, collaboratively creating in a “co-creative” experience. And we want them to become the kind of people who can enjoy creative collaboration, and from this wish was born, “Learn and Play! teamLab Future Park”. 


teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

Toshiyuki Inoko, President and CEO, teamLab

From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the National Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.

At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.

Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... ) suddenly started saying that he would like his two children in Japan to have the same experience.

This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.

In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.

For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.

In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.

At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.

In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.

And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.

Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.

After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.

We are forever grateful to be given this opportunity. Thank you so much for all your continued support.

Shake and Learn in the Past and the Future

Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation

Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.

teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.

The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.

The Future is so Interesting and Beautiful

Gen Iwama, Project Producer, Nippon Television Network Corporation

teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab . This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.

Connecting Japanese Imagination in the 21st Century to a World Where Peace is Possible without Order

Tsunehiro Uno, Critic

teamLab is an ultratechnologist collective of infotech specialists headed by Toshiyuki Inoko.

By combining modern IT with the logic behind the sense of space shown in Japanese art—a sense of space that differs from the traditional Western European perspective—teamLab has produced a wide variety of digital artworks that offer a unique visual experience.

Read more >


Informazioni sulla Sede

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park


2014.11.29(Sat) - 2015.05.10(Sun)


Open until 19:00
-After March 7, on Saturdays, Sundays and holidays.
-Between April 29 to May 10.

*Last entrance: 30 min before the door close.


December 28 - January 1, 2015
March 2 - March 6, 2015
*Exceptions: Opens on December 23, January 6, March 31, April 28 and May 5, 2015.

Tassa di Ammissione

Tickets on site
Adult (19 years old and over) / JPY 1,800
Young (6 to 18 years old) / JPY 1,200 (On Saturdays JPY 1,100)
Child (3 to 6 years old) / JPY 900
Infant (2 years old and under) / Free
Person with Disability and one accompanying person (Valid Disability Book) / Free

Discount Tickets for Group of 8 and over, and Returning visitors
Adult (19 years old and over) / JPY 1,600
Young (6 to 18 years old) / JPY 1,000 (On Saturdays JPY 920)
Child (3 to 6 years old) / JPY 700

*Returning discount will be applied only with your own ticket stub. On your next visit to the exhibition, please show your ticket stub at the ticket counter.

Ticket Agencies
Lawson Ticket / e+ / Ticket PIA / Seven Ticket / tixee / etix

Permanent exhibition
You can also enter the permanent exhibition in the same museum with this ticket.



National Museum of Emerging Science and Innovation (Miraikan), Special Exhibition Zone 1F
2-3-6, Oume, Koto-ku, Tokyo
Tokyo Waterfront New Transit Yurikamome Line:
5-minute walk from Fune-no Kagakukan station, 4-minute walk from “Telecom Center station”
Tokyo Waterfront Area Rapid Transit Rinkai Line:
15-minute walk from Tokyo Teleport station
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

Gli Organizzatore

National Museum of Emerging Science and Innovation (Miraikan), teamLab, Nippon Television Network Corporation, and BS Nippon Corporation


Yurikamome Inc.

Gli sponsors

Microsoft Co., Ltd, PFU LIMITED, Sony Corporation, and PENTEL CO., LTD., USHIO LIGHTING, INC SORAA, Inc. Nissen Co., Ltd.

Gli Sostenitori

Ministry of Education, Culture, Sports, Science and Technology, TOKYO FM Broadcasting Co., Ltd., Tokyo metropolitan television Co., Ltd., Television Kanagawa Inc. and TOKYO WATERFRONT AREA RAPID TRANSIT,INC