teamLab Islands Dance! Art Museum and Learn & Play! Future Park | teamLab

メイン画像
ロゴ画像
المعارض السابقة
‎06.06(Mon) - 2016.03.12(Sat)Hirakata Park, Osaka
メイン画像
ロゴ画像
المعارض السابقة
‎06.06(Mon) - 2016.03.12(Sat)Hirakata Park, Osaka

Dance! Art Museum


Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

The seasons co-exist and change gradually across the installation space.
Flowers blossom according to the seasons, and the places where they grow gradually change.

The flowers bud, grow, and blossom before they begin to wither and their petals eventually scatter, repeating the cycle of life and death in perpetuity. If a person stays still, the flowers surrounding them grow and bloom more abundantly than usual, but if people touch or step on the flowers, they shed their petals, wither, and die all at once. Sometimes the flowers cross the boundaries of other works and bloom in other spaces, but scatter or die due to the influence of other works.

The artwork is not a pre-recorded image that is played back; it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork, so previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.

In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how much of these flowers were planted by people and how much of them were native to the environment. It was a place of great serenity and contentment. The expansive body of flowers is an ecosystem influenced by human intervention, and the boundary between the work of nature and the work of humans is unclear. Rather than nature and humans being in conflict, a healthy ecosystem is one that includes people. In the past, people understood that they could not grasp nature in its entirety, and that it is not possible to control nature. People lived more closely aligned to the rule of nature, which perhaps created a comfortable natural environment. We believe that these valleys hold faint traces of this premodern relationship with nature that once existed, and we hope to explore a form of human intervention based on the premise that nature cannot be controlled.

United, Fragmented, Repeated and Impermanent World

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. This work was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.
Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism. 
This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space. 
The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.
In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. Furthermore, when a visitor stands in front of the work, the squares near them are similarly painted. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.

Learn & Play! Future Parks


دليل الزوار

تفاصيل المكان

teamLab Islands Dance! Art Museum and Learn & Play! Future Park

الفترة

‎06.06(Mon) - 2016.03.12(Sat)

الوقت

Weekdays: 10:00 - 17:00
Weekends: 10:00 - 18:00
April 29 (Fri) - May 5 (Thu): 10:00 - 19:00

*Last entrance is 30 minutes before closing

العطل

March 5 (Tue)
April 8 (Fri)
April 12 (Tue)
April 19 (Tue)
April 26 (Tue)
May 10 (Tue)

رسوم الدخول

At the Door
General (junior high school students and older: JPY 2200
Children (2 years old - elementary school students): JPY 1600

In Advance
General (junior high school students and older): JPY 2000
Children (2 years old - elementary school students): JPY 1400

*Guests with physical disabilities and up to one companion receive a 40% discount (must show certificate)

وسائل المواصلات

العنوان

الفنانون
logo
تيم لاب
"تيم لاب" هو عبارة عن مجموعة فنيّة عالمية (تأسست عام 2001)، يتم التعاون فيها بهدف التعمّق في نقاط الالتقاء بين الفن والعلوم والتكنولوجيا والعالم الطبيعي. فعبر الأعمال الفنيّة، تهدف مجموعة من الخبراء ذوي الاختصاصات المختلفة، بمن فيهم فنانين ومبرمجين ومهندسين، وأخصائي رسوم متحركة، وعلماء رياضيات ومهندسين معماريين، إلى استكشاف العلاقة بين الذات والعالم وأشكال جديدة من الإدراك. وفي محاولة إلى فهم العالم حولهم، يسعى الناس إلى فصله إلى وحدات مستقلة يتصوّرون حدودًا في ما بينها. ولكن "تيم لاب" يسعى إلى تجاوز هذه الحدود التي تحدّ رؤيتنا ونظرتنا إلى العالم وإلى العلاقة بين الذات والعالم واستمرارية الزمن. فكل شيء قائم في استمرارية بلا حدود، في استمرارية مستدامة وهشّة وخارقة في آن واحد. تتواجد أعمال "تيم لاب" من ضمن المجموعة الدائمة لمعرض فكتوريا الوطني في ملبورن، ومعرض الفنون نيو ساوث ويلز في سيدني، ومعرض فنون جنوب أستراليا في أديلايد، ومعرض أستراليا الوطني في كانبيرا، ومتحف الفنون آموس ريكس في هلسنكي، ومتحف الفن المعاصر في لوس أنجلوس، ومتحف الفن الآسيوي في سان فرانسيسكو، ومتحف مجموعة بوروسان للفن المعاصر في إسطنبول، وجمعية متحف آسيا في نيويورك، وغيرها.

المنظمون

teamLab Islands Dance! Art Museum and Learn & Play! Future Parks / Hirakata Park Committee

الرعاة

Shimizu Corporation, Pentel Co.,Ltd

الداعمون

FM802, FM COCOLO