teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park | teamLab

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2014.11.29(Sat) - 2015.05.10(Sun)日本科學未來館, 東京
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ロゴ画像
既往展览
2014.11.29(Sat) - 2015.05.10(Sun)日本科學未來館, 東京

企劃展的看點

能夠一次欣賞及體驗至今發表過的藝術作品和遊樂園的世界首場企劃展

本展覽是由致力於以數位領域為中心並開展出獨創事業的跨領域(超科技)技術專家集團teamLab所舉辦,讓參觀者能夠一次欣賞及體驗將至今為止發表過的藝術作品和遊樂園的世界首場大型展覽會。將至今為止在世界各地的美術展等引起關注與話題以及今年夏天在紐約知名藝廊展出並獲得高評價的「數位藝術」,和帶給日本全國各地的孩童們歡樂並持續發展的「學習!未來的遊樂園」的項目作品,集結在日本科學未來館,展覽規模空前盛大。本展覽以系統化的方式介紹藝術和遊樂園的新舊作品,是認識並接觸teamLab的魅力與全貌的絕佳機會。 會場中,展出作品包含藝術代表作和遊樂園作品共計18項,皆以超出想像的規模與尺寸大小展示,並提供充滿新鮮、驚奇的體驗感受。此外,本展覽也介紹了使用最先端的技術、並引起世界關注的「teamLab = 人」和「Lab = 實驗研究所」的內部結構,讓您深入了解teamLab的創作機密。 參觀者們可以自由地穿梭在絕美空間的藝術展和能夠隨意互動的遊樂園這兩個完全不同的會場之外,也能夠自在的觸碰喜歡的作品。近日,會經常去參觀美術館及科學館的除了學生等年輕族群以及對日本文化有興趣的熟齡層之外,還有一般很少帶孩子去美術館參觀的小家庭族群也能夠享受親子同樂。本展覽跨越了教育、先端技術、商業、廣告、時尚等業界領域,請務必前往參觀!絕對會讓您體驗到超越藝術、科技、遊戲、學習等境界的新世界。通過體驗teamLab所創造出的數位藝術世界,聯結過去與現在,或許能夠進而開拓未來、發掘出科學技術與藝術、學習與遊戲的本質及可能性。

Dance! Art Museum

對於數位領域表現的追求


人類創造了數位這一個概念。我們相信,那不僅是便利性或成本的革新之外,也能夠延伸美的概念。


例如,我們認為人與藝術的關系產生了戲劇性變化。不僅只是用眼睛看並感受的作品,而是能夠改變成更加注重參與及互動體驗的作品。而且,作品會隨著人的行為舉止而變化。由此,個人與作品的關系轉變為集團與作品的關系。是的,這同時也會影響到作品前人們之間的關系。此外,創作作品的過程也會擴展開來。


我們通過數位這一個嶄新的方法論,嘗試以科學探究的研究手法來探索古代日本的空間認識的理論構造。之後,根據手法的再利用,嘗試創造出嶄新的視覺體驗,並探尋近現代人觀察世界的方法。我們相信自古以來,在與人類常年培育無關而僅因與近代社會交惡而被捨棄的東西當中,必然會隱藏著對於新社會的啟示。


至少,古代日本空間認識的理論構造,是一個可以讓人參與到作品裡並體驗,也就是說,作品隨著人們的舉止而自由變換,以及人們可以在空間中一邊自由漫步回繞一邊體驗互動,這兩者的相容性被發現了。被近代所棄的日本古代空間認識,通過數位化技術得以再度重生。觀賞者無需一直停留在原地觀賞,作品不斷改變的同時能夠一直維持著美感。無論是觀賞者還是作品都變得更加自由。 是的,讓人與藝術都能夠舞動起來了!

漂浮的花園──花朵與我同根同源,花園與我合為一體 / Floating Flower Garden: Flowers and I are of the Same Root, the Garden and I are One

花朵,充填成立體的花的團塊,形成了花園。雖然空間中充滿了花朵,但人所在的位置,花朵會漂浮上升,所以會形成空間。因此人們可以在花朵充填而成的團塊中自由地漫步。而在作品空間中與他人相遇時,各自的空間會互相連接,形成一個新的空間。

據說禪宗的花園,是為了讓禪僧們在山裡進行與大自然融合為一體的集體修行而建。禪宗文獻裡有關於「南泉一株花」的記述。曾有人向南泉禪師討教,覺得僧肇的名句「天地與我同根,萬物與我一體」也甚奇怪。南泉禪師回答「時人見此一株花,如夢相似」。本作品是一個讓人們於花朵中沈浸,與花朵融為一體的花園。人見花時花亦見人。此時,人與花融為一體,或許人們才算是初次見到花朵本身。
本作品中的鮮花,是隸屬於蘭科的花朵。多數的蘭科植物是在沒有土壤的地方,依靠吸收空氣中的水分生存。蘭花們在空中日夜成長,結蕾綻放成花朵。可說是生長在空中。
開花植物是在各類植物中最晚出現的。 儘管如此,在陸地上的25萬種植物中,至少有22萬種是開花植物。 進化選擇了享受多樣性,可以說,花就是為了創造多樣性而生的。而最享受這種多樣性的就是蘭花。 據稱,陸地上的所有植物中,約有10%屬於蘭科植物。 許多享受了多樣性的蘭花沒有選擇在遍布其他植物的土壤上生長,而是進化成了最適宜在沒有其他植物的岩石或樹木上、在沒有土壤的地方上生長。 也就是說,由於生長在對其他植物來說環境惡劣的環境中,最適應無競爭世界的蘭科植物中的多數,都是在進化的最後階段出現的,至今仍在不斷多樣化。進化的選擇,耐人尋味。
同時,蘭花與傳粉昆蟲共同進化的事例也被廣泛認知,配合它的昆蟲夥伴的作息時間,改變其自身散發的花香濃度。因此,空間內所充斥的花香在早晨、中午、傍晚,夜間等不同的時段裡也是時刻變化的。因為本作品中與夜行性昆蟲配合的蘭花較多,所以夜晚時超高密度的蘭花所發出的花香是本作品精髓之處。


聯合,分裂,重復和無常的世界 / United, Fragmented, Repeated and Impermanent World

被細膩的線條描繪出的方塊畫的世界,與被抽象化後每一個方塊的世界,受到觀賞者的影響不斷變化的互動作品。

伊藤若沖(Jakuchu Ito,1716-1800)是日本早期現代畫家,江戶中期活躍於京都。他的繪畫風格獨特,作品表面由成千上萬個色彩各異的方塊組成。 《涅槃》(Nirvana)的創作靈感源於屏畫《鳥》、《動物》、《開花植物和樹》、《花》以及《鳥和動物》。
    看到若沖的方塊繪畫,我們便想到電腦生成的像素藝術。據說若沖創作方塊繪畫的靈感源於工業化大生產背景下無法批量生產設計的西陣織(產於京都西陣的傳統優質絲綢織物)。而像素藝術也同樣是功能缺陷的產物。現在像素藝術的功能缺陷已經克服,且其作為廣受歡迎的表達形式也得以保留。這也許能夠解釋為什麼看到若沖的方塊作品,我們便會本能地想到數字藝術。在他的作品中,色彩也是在方塊內混合了不同顏色的光學現象的產物。在印象派和點彩派出現之前,若沖似乎就懂得運用光學混彩了。
    這件藝術作品是在三維虛擬空間中創作的,三維動物在空間中活動。 teamLab將三維空間轉化為超主觀空間。用方塊色譜對三維空間中的顏色進行分割。例如,如果一個方塊中填充的是紅色和藍色,那麼在三維空間中,這個方塊便會以紫色呈現。

    雖然空間不斷移動,屏幕上的方塊卻是固定的,所以相對於空間,方塊內的顏色在不同的時刻是不斷變化的。遠觀整個畫面,混合後的顏色光彩鮮亮,空間中的動植物世界也會隨著時間的推移緩慢變動。近觀畫面,會發現每個方塊內的顏色都在飛快地變化著。在這件作品中,同時存在兩套時間軸。

局部的方塊被方塊中含量最多的顏色塗滿,形成了抽象的世界。而當觀賞者站在作品面前時,最近的方塊也會被顏色塗滿。動植物在空間上變化,但在畫面內被固定的方塊抽象化。形成與像素藝術不同的全新視覺體驗。
    而且作品把在空間上變化的立體動植物,用被固定的三維方塊抽象化後表現出來全新視覺體驗,融入到立體方塊畫的動畫之中。

Flower and Corpse Glitch Set of 12

由12幅畫所組成,以「自然與文明的衝突、循環、共生」為主題的故事性繪畫。

在電腦上的三次元空間裡建構出立體性的作品世界,並根據「超主觀空間」的理論影像化。作品的表面會逐漸剝落,然後讓作品內側浮現出來。

在電腦之中,三次元物體的形狀其實是透過網狀的線條構造中所記載的抽像性高次元情報來表現的。也就是說,在電腦中以三次元所描繪出來的物體,只要剝除其表面就可以發現它是由網狀的線條構造所組成。本作品藉由剝除表面讓觀賞者得以制作過程的一角。

1:花與屍 十二幅組 都城與貴族
繁華榮盛的都城。

2:花與屍 十二幅組 繁榮與災厄
都城之中開始流行起疾病。

3:花與屍 十二幅組 山之民與祭典
追尋著疾病,光源氏來到一座山村。村裡正舉行祭典感謝自然賜與的恩惠。

4:花與屍 十二幅組 森林與日常生活
祭典結束之後,回歸日常的村子雖然受到疾病的影響,但是人們依舊勇敢地活下去。村人伐木來發展文明,但同時也接受自然的各種恩惠,過著富足的生活。

5:花與屍 十二幅組 神木與八歧大蛇
由於都城的不斷發展,山村也被委托砍下更多的樹木,村民們在工作時砍倒了位在深山裡的巨樹。在巨樹倒下之後,八歧大蛇突然就出現了。憤怒的八歧大蛇降下大雨引發了洪水。

6:花與屍 十二幅組 八歧大蛇與森林眾神
在發狂的八歧大蛇推倒山村裡的民家之後,森林裡的眾神們也跟著開始襲擊人們。

7:花與屍 十二幅組 戰場與兵器
山村雇用了武士們,很快地就有許多武士的集團聚集到村子裡。武士們與八歧大蛇和森林眾神們的戰爭開始了。

8:花與屍 十二幅組 勝利與破壞
武士們使用著火箭等文明裡誕生的道具。在激烈的戰鬥之後,武士們終於獲勝了。

9:花與屍 十二幅組 荒野與飢荒
最後大地上只剩下被燃燒殆盡的森林殘骸。山村失去了自然的恩惠,村民們想到即將到來的飢荒而絕望。

10:花與屍 十二幅組 花與屍
光源氏看著八歧大蛇與森林眾神們的屍體呆然無語。困惑的光源氏在八歧大蛇的屍體上撒下種子。結果屍體上開始冒出嫩芽,很快地就開出了繁花。花朵們快速地成長接著變成樹木,森林又重新出現了。

11:花與屍 十二幅組 森林與祭典
山之子民們重新接受了森林的恩惠,再次發展自己的文明。但是這一次他們下定決心要與森林生死與共,山村裡再次舉行了熱鬧的祭典。

12:花與屍 十二幅組 都城與祭典
都城裡流行的疾病逐漸穩定下來,雖然原因還是不清楚,但是為了慶祝開始舉行祭典。

Learn and Play! teamLab Future Park

學習共同創造之「共創」體驗


我們現在所做之事,在30年前剛升上小學的我的那個年代,世界上有哪位大人可以想像得到呢?


資訊時代的來臨,一切都被網絡所連結著,也加快了社會變化的速度。現在的孩子們,30年後會從事什麼樣的工作呢?這是我完全無法想像得。

只有創造性才是比記住歷史年號、熟悉數學運算等能力還來得變得極為重要的事情。


一方面,日本現狀的教育體制不過是死背的延伸,光只是訓練出正確答案只有一個,並否定其他所有不正確問題的能力。反之,自由得發想和異於常人的舉動不可能會被認為是正確答案之外,還會被視為錯誤進而遭受糾正。在社會上,並不存在只有一種正確答案的問題。至今尚未有的解答或許就是正確答案也說不定。點擊一下滑鼠,就會送書上門的書店是正確答案,擁有著令人感到舒適空間的美好咖啡店的書店也會是正確答案。所以,30年前被認為是正確經營手法的多數傳統書店,或許在現代則可能成為了不正確的答案也說不定。


而且,當前的教育注重從小就進行徹底的、無缺失的均一化能力培養。自己一個人做作業、自己一個人接受測驗、升學考試也是自己一個人接受評價。也就是說,完全鼓勵個人能力的發揮。除此之外,現代多數的孩子們都沈溺於智慧手機。雖然大腦可能通過智慧手機和其他人保持著連結,但是身體卻徹底的是處於獨立作業的狀態。人類, 是需要透過各種體驗來感知、學習這個世界,一邊活動身體,一邊思考問題。


但是,現今這個社會開始需要團隊合作來創造出更多創意成果。我們認為共同創造的體驗,也就是「共創」體驗對現在的孩子們來說非常重要。我們希望透過最新的數位科技技術,讓孩子們在同一個空間裡自由得活動身體、相互影響、並能夠體驗到「共創」的喜悅。而且,我們希望他們能夠成為非常享受與他人共同創造的人。基於這個願望,我們創造了 「學習!未來的遊樂園」。

展覽專文

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

Toshiyuki Inoko, President and CEO, teamLab


From spring to summer of 2012, teamLab held their first personal art gallery exhibition at the Taiwan Museum of Fine Arts, featuring as many as 19 artworks and projects.


At the time I was surprised to see that, on weekends, the art museum welcomed a great number of visitors with children. Perhaps it was because parents had a strong desire for their children to experience modern art. And the children seemed to be running excitedly around the art gallery. Visitors must have felt that it was normal for children to run around art galleries; that is, a generally acceptable behavior. One of the artworks we exhibited provided a space for large amounts of people to interact with it. Many children gathered there, continuing to be loud and full of energy. The children worked together to participate in incredibly intellectual and creative experiences.


Seeing the children behave like this, one member of the teamLab group who normally shows little interest in art (teamLab members are very diverse, so we do have people like this... ) suddenly started saying that he would like his two children in Japan to have the same experience.


This is how teamLab’s “Learn and Play! teamLab Future Park” was started. We wanted to let children in Japan experience art as well, interacting in the same space with other people, working together to have a creative experience, in a space where they would be able to run around freely! These were our thoughts.


In line with this, at the same time, teamLab has also been holding exhibitions and showcasing art around the world as modern art. Humankind has incorporated the “digital” concept into their lives. We believe that this is not only based on the point of view of convenience or innovative costs, but also as a way to expand the concept of beauty.


For example, we believe that digital art will dramatically change the relationship between people and art. Rather than simply viewing it and feeling it, we can make changes to allow people to participate in it and experience it even more. And going further, people’s actual behaviors can also effect changes to the artwork itself. This instigates a change that goes from the relationship between individuals and artworks, to the relationship between groups and artworks. In this way, there is also an effect on the relationship between the people standing in front of the artworks.


In addition, it also expands the process for creating the artworks themselves. We use new methodologies based on digital techniques to try out new scientific ways for finding logical structures in space recognition of ancient Japan. We then reuse these to try out new visual experiences, raising questions about modern people’s perception of the world. This is because we believe that, in spite of humankind having been fostered for many years and because of its incompatibility with modern society, the ancient times may hold, among all that has been discarded, a variety of clues for completely new societies.


At any rate, we believe that expanding the concept of beauty through this new digital concept will greatly drive the values of humankind.


In summer of 2014, we were able to hold a personal art exhibition for the first time ever at the amazing Pace Gallery in New York, receiving great feedback and achieving great success.


And now, we have finally reached Tokyo. In Japan, this will be the first large exhibition held in one place under the teamLab name. And coincidentally, it is to be held at a National Museum as well. In actual fact, from the very beginning we had decided to put together and exhibit once more the artwork and amusement park that had originated right in the same place. In Japan, it is also acceptable for children to experience art and run around at art exhibitions. And it is fine for adults to do the same too, of course. That's right; everyone can experience art and dance around as they like. If everybody were to dance, surely art would dance as well.


Our great wish is for everyone, even adults on their own, to enjoy “Learn and Play! teamLab Future Park”. Why? Because we also want adults to work together and enjoy creative experiences. At times, they may even get mixed in with haphazard and random children who are overflowing with great creativity.


After all, to start with “Learn and Play! teamLab Future Park” was not actually created for children; we simply did it because we wanted to create something that we thought would be fun.


We are forever grateful to be given this opportunity. Thank you so much for all your continued support.

Shake and Learn in the Past and the Future

Mahoro Uchida, Miraikan National Museum of Emerging Science and Innovation


Mr. Inoko, CEO of teamLab, once said at a symposium, “All heavy things are unsophisticated”. “Scripts must not have a limited number of characters”. Apparently this is one of teamLab’s commandments (?). teamLab is an unusual group that scatters around the kind of lack of common sense that will make you think “huh?!” regardless of the field, whether it is business, advertising, and even public works, and regardless of space and size such as mobile, TV, Internet, towns, or airports. It appears freely here, there, and everywhere, providing us with intellectual stimulus and a lot of fun.


teamLab does not believe in thick and heavy materials created by modern society, nor in fixed formats, in terms of number of characters and the like. But rather, teamLab believes in mathematical algorithms that may continue on to eternity, relationships that continue to change based on other people, as well as ambiguous perspectives of time and space held by the Japanese people of ancient times. teamLab artworks have the amazing power to make us value the existence of each and every moment, each and every point, whether you are having fun moving your body, or staring intently at an image. As well as raising deep questions about the modern era, this might also be because these unique moments can make us feel a definite connection with those ancient times, as well as the future.


The role of art is to make us experience God (or something akin to a god) and raise questions, and the role of science is to pursue the truth and find answers to those questions. In Renaissance, where both of these concepts had the same meaning, the great masters Da Vinci and Michelangelo used art and science, that is to say beauty and knowledge, just like magic, creating order and generating deep emotions around the whole town, and leading people toward the future. At this exhibition, which spans across the realms of time, space, and material objects, it would make us very happy if you could join teamLab, as a modern Raphael based on the concept of “team = people” and “lab = studio”, to dance and learn, and create our future.

The Future is so Interesting and Beautiful

Gen Iwama, Project Producer, Nippon Television Network Corporation


teamLab shows us the future. An extraordinary, fun and snazzy future. A future that will make adults and children alike, whatever their age or gender, experience the same feeling of wondrous excitement. In order to reel this future in, they will jump easily over old-fashioned demarcations, boundaries, and genres. Regardless of whether it is science or art. So is it art or is it science? That really does not matter. Is it art? Is it play? Is it business? Or is it education? That is completely up to the viewers. teamLab provides creative experiences that are vivid and light. Maybe this used to be the role of television. That feeling of not knowing what would come flying out, giving us a great sense of excitement as if we were in a circus tent. teamLab has the magical power to envelop ordinary people in smoke, leading them to take a step into new worlds. As I gaze at their shiny silhouettes, I can sense that we are experiencing a historical moment as we stand in front of the gateway to the next generation. Yes, I am sure that is it. This group will be home to creators of new beauty and fun of a new era. As I think this, I feel slightly jealous. If I had been born 15 years later... I would have loved to join teamLab . This exhibition is sure to provide viewers with new experiences and new types of excitement. Please come to Odaiba and witness teamLab's extraordinary, snazzy, fun, and beautiful future.

Connecting Japanese Imagination in the 21st Century to a World Where Peace is Possible without Order

Tsunehiro Uno, Critic


teamLab is an ultratechnologist collective of infotech specialists headed by Toshiyuki Inoko.

By combining modern IT with the logic behind the sense of space shown in Japanese art—a sense of space that differs from the traditional Western European perspective—teamLab has produced a wide variety of digital artworks that offer a unique visual experience.




Read more >

參觀指南

會場資訊

teamLab Dance! Art Exhibition and Learn and Play! teamLab Future Park

展期

2014.11.29(Sat) - 2015.05.10(Sun)

開館時間

10:00~17:00
10:00〜19:00(週六,週日和節假日自3月7日)
※閉館前半小時停止入館

休息日

每週二休館。
但是,2014年12月23日,2015年1月6日,3月31日,4月28日,5月5日照常開館。
2014年12月28日~2015年1月1日
2015年3月2日〜3月6日

價格

當日機票
大人(19歲以上) / 1,800日元
青少年(小學生~18歲)/ 1,200日元 (週六是 1,100日元)
兒童(3歲~小學生以下)/ 900日元
2歲以下兒童 / 免費
領有身心障礙手冊之觀眾,及其監護人或必要之陪伴者一人可同時 / 免費

團體折扣(8名以上)、Repeater折扣
大人(19歲以上) / 1,600日元
青少年(小學生~18歲) / 1,000日元 (週六是 920日元)
兒童(3歲~小學生以下) / 700日元

*第二次入館可享受再次入館優惠!只需在再次入場時向場外售票處出示入場券半券,就可享受再次入場購票優惠。僅限購票本人可享受此優惠。

售票機構
LAWSON 購票 / e+ / Ticket PIA / 7-11 購票 / tixee / etix (官方線上售票)

常設展覽
可同時參觀常設展

交通指南

地址

日本科學未來館
東京都江東區青海2−3−6
新交通百合鷗號(Yurikamome)
「船之科學館站」下車,步行約5分鐘/「電信中心站(Telecom Center Station)」下車,步行約4分鐘
東京臨海高速鐵路臨海線(Rinkaisen)
「東京電訊港站(Tokyo Teleport Station)」下車,步行約15分鐘
藝術家
logo
teamLab
teamLab是自2001年起開始活動的藝術團隊。通過團隊創作來探索藝術、科學、技術和自然界交匯點的國際性跨域藝術團隊。由藝術家、程式設計師、工程師、CG動畫師、數學家和建築師等各個領域的專家組成。 teamLab想通過藝術,摸索人與世界的關係和新的認知。人類爲了更好地認知世界,習慣性地把世界分割,並將其視爲具有邊界的事物。我們探索認知的邊界,並試圖超越人類對世界、對時間連續性的邊界的認知。世間萬物都是奇跡般地存在於積年累月且沒有邊界的連續性上的。 teamLab在紐約、倫敦、巴黎、新加坡、矽谷、北京、墨爾本等世界各地舉辦了藝術展。teamLab所開設的大型常設美術館有位於東京台場的「teamLab Borderless」、位於東京豐洲的「teamLab Planets」、位於上海黃浦濱江的「teamLab 無界上海」、位於澳門的「澳門 teamLab 超自然空間」,位於北京的「teamLab無相藝術空間」等等。今後還將有更多的美術館落地在漢堡、烏得勒支、吉達等地。 teamLab的作品被世界各大藝術機構收藏,如墨爾本維多利亞國家美術館(墨爾本)、悉尼新南威爾士州美術館(悉尼)、阿德萊德南澳大利亞藝術畫廊(阿德萊德)、赫爾辛基阿莫斯·雷克斯美術館(赫爾辛基)、舊金山亞洲藝術博物館(舊金山)、洛杉磯現代美術館(洛杉磯)、伊斯坦堡Borusan當代藝術收藏館(伊斯坦堡)、紐約亞洲協會博物館(紐約)。 teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

主辦單位

日本科學未來館/teamLab/日本電視放送網/BS 日本電視台

聯合舉辦

百合鷗株式會社(Yurikamome)

贊助

日本微軟株式會社/株式會社 PFU/索尼株式會社/PENTEL 株式會社/株式會社 日泉

協辦單位

文部科學省/TOKYO FM/TOKYO MX/神奈川電視台/臨海線