teamLab: Living Digital Space and Future Parks | teamLab

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既往展览
2016.02.06(Sat) - 12.18(Sun)Pace Art+Technology, Menlo Park, 加利福尼亞州
メイン画像
ロゴ画像
既往展览
2016.02.06(Sat) - 12.18(Sun)Pace Art+Technology, Menlo Park, 加利福尼亞州

Experience the immersive exhibition spanning 20,000 ft² including 20 innovative digital art installations

teamLab, the Japanese art collective recognized for challenging and expanding the digital art making practice, and Pace Art + Technology will present Living Digital Space and Future Parks. The large-scale installation will invite participants of all ages to immerse themselves in the multi-room environments spanning 20,000 square feet and showcasing twenty digital works. Viewers will be encouraged to partake in this digital playground for all ages and experience the pioneering concepts and visually morphing beauty of the dynamic works. Inherently interactive, the exhibition is a powerful testament to the advancement of and growing interest in digital art, as well as its unique ability to nurture creativity and curiosity through technology.

Living Digital Space

teamLab’s immersive installations explore alternative forms of perception using their concept of Ultra Subjective Space, a sense of spatial awareness developed from representations in the visual art of pre-modern Japan. This unique multidimensional perspective found in traditional Japanese painting incorporates time into spatial representation and acknowledges the movements of the viewer. Fusing art and technology, the natural imagery in these installations undergo transformations based on the actions of the viewer, creating a connection between physical and virtual life that encourages new ways of examining the surrounding natural world. This element of responsiveness to movement and touch is implicit of an individual’s autonomy as well as the balance that is sustained between man and nature. teamLab celebrates the agency of movement as both an individual and communal action through aesthetic reactions.

花與人,不為所控卻能共生── 度時如年 / Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

這個作品的空間中同時存在著多個季節,而這些季節會緩緩地逐漸變換。
花朵也會配合不斷變換的季節,改變生長的地點。

花朵會從誕生、成長、結出花蕾、開花,到不久後凋謝、枯萎、死亡。也就是說,花朵永遠地重復著從誕生到死亡的過程。若觀眾停佇不動,他們附近的花朵就會生長得比平時更多,且持續綻放。觀眾若是觸摸或踩踏到花朵,花朵就會同時凋謝死去。

有時作品會超越了其他作品的邊界,綻放在其他空間,受其他作品的影響而凋零、消失。

春天,到訪的群山櫻花爛漫,山腳油菜花片片。面對絢爛的山花,使我不禁遐想,這些花有多少是人工種植的,又有多少是大自然的饋贈。這裡綻放的花朵無邊無際,是讓人心曠神怡的場所。而接著讓我感受到的是,這裡的自然環境多多少少是受到了人為影響而形成的生態環境。有多少是自然原本的相貌,又有多少是人為影響造成的,界線非常模糊。也就是說,自然與人類沒有對立的概念,讓人心曠神怡的大自然結合了人類的影響,是和諧共處的生態環境。而有別於近代,人類對於自然無法掌握和控制的前提下,有了遵循自然法則的人們的長期經營,才創造了這個讓人心曠神怡的自然環境。生活在這個山谷裡的人們,依稀地讓我感覺到自古以來的自然與人的關系性依然留存,我想近一步探索在無法控制自然的前提下,對於自然產生影響的人為因素到底是何物。

Flower and Corpse Glitch Set of 12

由12幅畫所組成,以「自然與文明的衝突、循環、共生」為主題的故事性繪畫。

在電腦上的三次元空間裡建構出立體性的作品世界,並根據「超主觀空間」的理論影像化。作品的表面會逐漸剝落,然後讓作品內側浮現出來。

在電腦之中,三次元物體的形狀其實是透過網狀的線條構造中所記載的抽像性高次元情報來表現的。也就是說,在電腦中以三次元所描繪出來的物體,只要剝除其表面就可以發現它是由網狀的線條構造所組成。本作品藉由剝除表面讓觀賞者得以制作過程的一角。

1:花與屍 十二幅組 都城與貴族
繁華榮盛的都城。

2:花與屍 十二幅組 繁榮與災厄
都城之中開始流行起疾病。

3:花與屍 十二幅組 山之民與祭典
追尋著疾病,光源氏來到一座山村。村裡正舉行祭典感謝自然賜與的恩惠。

4:花與屍 十二幅組 森林與日常生活
祭典結束之後,回歸日常的村子雖然受到疾病的影響,但是人們依舊勇敢地活下去。村人伐木來發展文明,但同時也接受自然的各種恩惠,過著富足的生活。

5:花與屍 十二幅組 神木與八歧大蛇
由於都城的不斷發展,山村也被委托砍下更多的樹木,村民們在工作時砍倒了位在深山裡的巨樹。在巨樹倒下之後,八歧大蛇突然就出現了。憤怒的八歧大蛇降下大雨引發了洪水。

6:花與屍 十二幅組 八歧大蛇與森林眾神
在發狂的八歧大蛇推倒山村裡的民家之後,森林裡的眾神們也跟著開始襲擊人們。

7:花與屍 十二幅組 戰場與兵器
山村雇用了武士們,很快地就有許多武士的集團聚集到村子裡。武士們與八歧大蛇和森林眾神們的戰爭開始了。

8:花與屍 十二幅組 勝利與破壞
武士們使用著火箭等文明裡誕生的道具。在激烈的戰鬥之後,武士們終於獲勝了。

9:花與屍 十二幅組 荒野與飢荒
最後大地上只剩下被燃燒殆盡的森林殘骸。山村失去了自然的恩惠,村民們想到即將到來的飢荒而絕望。

10:花與屍 十二幅組 花與屍
光源氏看著八歧大蛇與森林眾神們的屍體呆然無語。困惑的光源氏在八歧大蛇的屍體上撒下種子。結果屍體上開始冒出嫩芽,很快地就開出了繁花。花朵們快速地成長接著變成樹木,森林又重新出現了。

11:花與屍 十二幅組 森林與祭典
山之子民們重新接受了森林的恩惠,再次發展自己的文明。但是這一次他們下定決心要與森林生死與共,山村裡再次舉行了熱鬧的祭典。

12:花與屍 十二幅組 都城與祭典
都城裡流行的疾病逐漸穩定下來,雖然原因還是不清楚,但是為了慶祝開始舉行祭典。

Future Parks

teamLab’s interactive digital playground, titled “teamLab Islands: Learn and Play! Future Parks,” focuses on promoting collaborative experiences for children through creativity and play. The interactive activities that make up this digital playground use technology to cultivate individual creative freedom within cooperative environments, an experience that teamLab refers to as “co-creation.” The exhibition in Menlo Park will feature seven different attractions that promote this shared sense of creativity through immersive digital environments. With participation as the foundational element of each work, children are encouraged to engage with the works and with each other, creating visual results as part of a larger team. Highlighting technology’s capacity to influence the relationships between people and to foster learning, teamLab Islands: Learn and Play! Future Parks emphasizes pattern recognition, causal relationships, tactile learning, spatial perception, and the importance of co-creation.
teamLab: Past, Present, and Future
Dr. Yukio Lippit, Harvard University

Introduction
The rapid rise of teamLab to global attention in recent years is hardly a mystery. The collective’s computer-generated artworks and installations have been surprising and captivating audiences everywhere since first capturing the notice of the international art world with their Taiwan exhibition “We are the Future” in 2011. Three characteristics are common to almost every one of their projects. The first is a high premium placed on interactivity; through the skillful use of sensors activated by motion, touch, or shadow, teamLab allows its viewers to become more than mere onlookers, allowing them to shape how a work develops in concert with other viewers. As a result teamLab’s works unfold unpredictably, with no two experiences of a piece ever quite repeated. The second is the synesthetic effect of many of their installations, engendered by a rich array of acoustical and occasionally even olfactory effects. A third trait consistent to all of teamLab’s works is a strong emphasis placed on the aesthetic appeal of their “ultra-technological” worlds. This appeal is developed through the abundant use of natural motifs, vivid colors, references to traditional Japanese cultural practice, and collaborations with leading Japanese artists such as the calligrapher Shishū and composer Takahashi Hideaki.

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參觀指南

會場資訊

teamLab: Living Digital Space and Future Parks

展期

2016.02.06(Sat) - 12.18(Sun)

時間

Tuesday to Sunday
11:00 - 19:00

*Pick a time frame 11:00-13:00, 13:00-15:00, 15:00-17:00 or 17:00-19:00 upon purchasing the ticket.
*Student groups of 5 and more may not be admitted without prior notification to the gallery.
*We ask one adult to accompany up to 5 children under the age of 12.

休息日

星期一

價格

Adult : $20
Nonprofit Employee (With valid staff badge) : $10
Child (Ages 3-13) : $10
Student (Ages over 14 with student ID) : $15
Senior (Ages over 65 with valid ID) : $15

交通指南

地址

Pace Art+Technology
300 El Camino Real Menlo Park, CA, USA
*This venue is CLOSED.
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teamLab是自2001年起開始活動的藝術團隊。通過團隊創作來探索藝術、科學、技術和自然界交匯點的國際性跨域藝術團隊。由藝術家、程式設計師、工程師、CG動畫師、數學家和建築師等各個領域的專家組成。 teamLab想通過藝術,摸索人與世界的關係和新的認知。人類爲了更好地認知世界,習慣性地把世界分割,並將其視爲具有邊界的事物。我們探索認知的邊界,並試圖超越人類對世界、對時間連續性的邊界的認知。世間萬物都是奇跡般地存在於積年累月且沒有邊界的連續性上的。 teamLab在紐約、倫敦、巴黎、新加坡、矽谷、北京、墨爾本等世界各地舉辦了藝術展。teamLab所開設的大型常設美術館有位於東京台場的「teamLab Borderless」、位於東京豐洲的「teamLab Planets」、位於上海黃浦濱江的「teamLab 無界上海」、位於澳門的「澳門 teamLab 超自然空間」,位於北京的「teamLab無相藝術空間」等等。今後還將有更多的美術館落地在漢堡、烏得勒支、吉達等地。 teamLab的作品被世界各大藝術機構收藏,如墨爾本維多利亞國家美術館(墨爾本)、悉尼新南威爾士州美術館(悉尼)、阿德萊德南澳大利亞藝術畫廊(阿德萊德)、赫爾辛基阿莫斯·雷克斯美術館(赫爾辛基)、舊金山亞洲藝術博物館(舊金山)、洛杉磯現代美術館(洛杉磯)、伊斯坦堡Borusan當代藝術收藏館(伊斯坦堡)、紐約亞洲協會博物館(紐約)。 teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.