teamLab: Living Digital Space and Future Parks | teamLab

メイン画像
ロゴ画像
既往展览
2016.2.06(Sat) - 12.18(Sun)Pace Menlo Park, Menlo Park, California
メイン画像
ロゴ画像
既往展览
2016.2.06(Sat) - 12.18(Sun)Pace Menlo Park, Menlo Park, California

Experience the immersive exhibition spanning 20,000 ft² including 20 innovative digital art installations

teamLab, the Japanese art collective recognized for challenging and expanding the digital art making practice, and Pace Art + Technology will present Living Digital Space and Future Parks. The large-scale installation will invite participants of all ages to immerse themselves in the multi-room environments spanning 20,000 square feet and showcasing twenty digital works. Viewers will be encouraged to partake in this digital playground for all ages and experience the pioneering concepts and visually morphing beauty of the dynamic works. Inherently interactive, the exhibition is a powerful testament to the advancement of and growing interest in digital art, as well as its unique ability to nurture creativity and curiosity through technology.

Living Digital Space

teamLab’s immersive installations explore alternative forms of perception using their concept of Ultra Subjective Space, a sense of spatial awareness developed from representations in the visual art of pre-modern Japan. This unique multidimensional perspective found in traditional Japanese painting incorporates time into spatial representation and acknowledges the movements of the viewer. Fusing art and technology, the natural imagery in these installations undergo transformations based on the actions of the viewer, creating a connection between physical and virtual life that encourages new ways of examining the surrounding natural world. This element of responsiveness to movement and touch is implicit of an individual’s autonomy as well as the balance that is sustained between man and nature. teamLab celebrates the agency of movement as both an individual and communal action through aesthetic reactions.

花与人,不为所控却能共生── 度时如年 / Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

Flowers bud, bloom, and in the course of time, wither and die. While eternally repeating the process of life and death, the places where they grow change gradually. When people stand still, the flowers surrounding them grow and bloom abundantly, but when people touch the flowers or walk around, they scatter and die all at once.The artwork is not a pre-recorded image that is played back; it continues to be rendered in real time under the influence of people's behavior. The picture at this moment can never be seen again.
In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how many of these flowers were planted by people and how many of them were native to the environment. It was a place overflowing with flowers, a place of great serenity and contentment. This nature is an ecosystem influenced by human activity, making us feel that nature and humanity are not in conflict. Perhaps a truly comforting nature is one that encompasses human presence as part of the ecosystem. Based on the premise that nature cannot be completely controlled, this artwork explores human activity that lives closely aligned to the rules of nature.
This artwork is an ecological pictorial space drawn through Ultrasubjective Space, which continues to be generated along with the body, others, time, and the environment. Viewers physically walk around and touch inside the world of the artwork, transforming it together with others in the same space.
This pictorial space differs from images or paintings flattened by a lens or single-point perspective. In such images or paintings, space appears behind the picture plane; the space that opens there and the space the viewer inhabits are split, and the picture plane becomes a boundary surface. The viewpoint is fixed at a single point, and bodily freedom is lost.On the other hand, a picture plane formed by Ultrasubjective Space is not a boundary that separates where we are from the world of the artwork. The world of the artwork is not outside a window; it appears as a single field that is continuously connected, without boundary, to the space in which the viewer’s body exists. Moreover, any position — front, back, left, or right — can become a viewpoint, so viewpoints exist in infinite number, and the viewer is physically free to move.Not bound to a single point, the viewer moves their body and lets their eyes roam freely, continually re-composing the world of the artwork as it changes over time, and building the pictorial space within themselves. In that moment, the artwork becomes a centerless, subjective, and embodied pictorial space in which the viewer walks and touches.
In this space, the boundaries between the viewer and the artwork become ambiguous. The artwork transforms simply by the presence of a body there, and the behavior of others also changes the world of the artwork. In conventional art, other people were often considered an obstacle that interferes with a one-on-one relationship with the artwork. However, here, the presence of others enriches and creates new changes in the artwork.
This artwork is an attempt to expand painting from a world on the other side of the screen into a space continuous with the body, others, time, and the environment. The artwork continues to be generated within the relationships among the behavior of people, the life and death of flowers, the passage of time, and the entire space. Here, the painting does not exist on its own as a completed entity; it relates to people's bodies and includes the presence of others, existing as an ecological field without boundaries.

Flower and Corpse Glitch Set of 12

由12幅画所组成,以「自然与文明的冲突丶循环丶共生」为主题的故事性绘画。

在电脑上的三次元空间里建构出立体性的作品世界,并根据「超主观空间」的理论影像化。作品的表面会逐渐剥落,然後让作品内侧浮现出来。

在电脑之中,三次元物体的形状其实是透过网状的线条构造中所记载的抽象性高次元情报来表现的。也就是说,在电脑中以三次元所描绘出来的物体,只要剥除其表面就可以发现它是由网状的线条构造所组成。本作品藉由剥除表面让观赏者得以制作过程的一角。

1:花与尸 十二幅组 都城与贵族
繁华荣盛的都城。

2:花与尸 十二幅组 繁荣与灾厄
都城之中开始流行起疾病。

3:花与尸 十二幅组 山之民与祭典
追寻着疾病,光源氏来到一座山村。村里正举行祭典感谢自然赐与的恩惠。

4:花与尸 十二幅组 森林与日常生活
祭典结束之後,回归日常的村子虽然受到疾病的影响,但是人们依旧勇敢地活下去。村人伐木来发展文明,但同时也接受自然的各种恩惠,过着富足的生活。

5:花与尸 十二幅组 神木与八歧大蛇
由於都城的不断发展,山村也被委托砍下更多的树木,村民们在工作时砍倒了位在深山里的巨树。在巨树倒下之後,八歧大蛇突然就出现了。愤怒的八歧大蛇降下大雨引发了洪水。

6:花与尸 十二幅组 八歧大蛇与森林众神
在发狂的八歧大蛇推倒山村里的民家之後,森林里的众神们也跟着开始袭击人们。

7:花与尸 十二幅组 战场与兵器
山村雇用了武士们,很快地就有许多武士的集团聚集到村子里。武士们与八歧大蛇和森林众神们的战争开始了。

8:花与尸 十二幅组 胜利与破坏
武士们使用着火箭等文明里诞生的道具。在激烈的战斗之後,武士们终於获胜了。

9:花与尸 十二幅组 荒野与饥荒
最後大地上只剩下被燃烧殆尽的森林残骸。山村失去了自然的恩惠,村民们想到即将到来的饥荒而绝望。

10:花与尸 十二幅组 花与尸
光源氏看着八歧大蛇与森林众神们的尸体呆然无语。困惑的光源氏在八歧大蛇的尸体上撒下种子。结果尸体上开始冒出嫩芽,很快地就开出了繁花。花朵们快速地成长接着变成树木,森林又重新出现了。

11:花与尸 十二幅组 森林与祭典
山之子民们重新接受了森林的恩惠,再次发展自己的文明。但是这一次他们下定决心要与森林生死与共,山村里再次举行了热闹的祭典。

12:花与尸 十二幅组 都城与祭典
都城里流行的疾病逐渐稳定下来,虽然原因还是不清楚,但是为了庆祝开始举行祭典。

Future Parks

teamLab’s interactive digital playground, titled “teamLab Islands: Learn and Play! Future Parks,” focuses on promoting collaborative experiences for children through creativity and play. The interactive activities that make up this digital playground use technology to cultivate individual creative freedom within cooperative environments, an experience that teamLab refers to as “co-creation.” The exhibition in Menlo Park will feature seven different attractions that promote this shared sense of creativity through immersive digital environments. With participation as the foundational element of each work, children are encouraged to engage with the works and with each other, creating visual results as part of a larger team. Highlighting technology’s capacity to influence the relationships between people and to foster learning, teamLab Islands: Learn and Play! Future Parks emphasizes pattern recognition, causal relationships, tactile learning, spatial perception, and the importance of co-creation.
关于 teamLab
teamLab是自2001年起开始活动的艺术团队。通过团队创作来探索艺术、科学、技术和自然界交汇点的国际性跨域艺术团队。由艺术家、程序员、工程师、CG动画师、数学家和建筑师等各个领域的专家组成。 teamLab想通过艺术,摸索人与世界的关系和新的认知。人类为了更好地认知世界,习惯性地把世界分割,并将其视为具有边界的事物。我们探索认知的边界,并试图超越人类对世界、对时间连续性的边界的认知。世间万物都是奇迹般地存在于积年累月且没有边界的连续性上的。 teamLab在纽约、伦敦、巴黎、新加坡、硅谷、北京、墨尔本等世界各地举办了艺术展。teamLab所开设的大型常设美术馆有位于东京台场的“teamLab Borderless”、位于东京丰洲的“teamLab Planets”、位于上海黄浦滨江的“teamLab 无界上海”、位于澳门的“澳门 teamLab 超自然空间”,位于北京的“teamLab无相艺术空间”等等。今后还将有更多的美术馆落地在汉堡、乌得勒支、吉达等地。 teamLab的作品被世界各大艺术机构收藏,如墨尔本维多利亚国家美术馆(墨尔本)、悉尼新南威尔士州美术馆(悉尼)、阿德莱德南澳大利亚艺术画廊(阿德莱德)、赫尔辛基阿莫斯·雷克斯美术馆(赫尔辛基)、旧金山亚洲艺术博物馆(旧金山)、洛杉矶现代美术馆(洛杉矶)、伊斯坦布尔Borusan当代艺术收藏馆(伊斯坦布尔)、纽约亚洲协会博物馆(纽约)。 teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art. teamlab.art Biographical Documents
teamLab: Past, Present, and Future
Dr. Yukio Lippit, Harvard University

Introduction
The rapid rise of teamLab to global attention in recent years is hardly a mystery. The collective’s computer-generated artworks and installations have been surprising and captivating audiences everywhere since first capturing the notice of the international art world with their Taiwan exhibition “We are the Future” in 2011. Three characteristics are common to almost every one of their projects. The first is a high premium placed on interactivity; through the skillful use of sensors activated by motion, touch, or shadow, teamLab allows its viewers to become more than mere onlookers, allowing them to shape how a work develops in concert with other viewers. As a result teamLab’s works unfold unpredictably, with no two experiences of a piece ever quite repeated. The second is the synesthetic effect of many of their installations, engendered by a rich array of acoustical and occasionally even olfactory effects. A third trait consistent to all of teamLab’s works is a strong emphasis placed on the aesthetic appeal of their “ultra-technological” worlds. This appeal is developed through the abundant use of natural motifs, vivid colors, references to traditional Japanese cultural practice, and collaborations with leading Japanese artists such as the calligrapher Shishū and composer Takahashi Hideaki.

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会场信息

teamLab: Living Digital Space and Future Parks

展期

2016.2.06(Sat) - 12.18(Sun)

时间

Tuesday to Sunday
11:00 - 19:00

*Pick a time frame 11:00-13:00, 13:00-15:00, 15:00-17:00 or 17:00-19:00 upon purchasing the ticket.
*Student groups of 5 and more may not be admitted without prior notification to the gallery.
*We ask one adult to accompany up to 5 children under the age of 12.

休息日

星期一

价格

Adult : $20
Nonprofit Employee (With valid staff badge) : $10
Child (Ages 3-13) : $10
Student (Ages over 14 with student ID) : $15
Senior (Ages over 65 with valid ID) : $15

交通指南

地址

Pace Art+Technology
300 El Camino Real Menlo Park, CA, USA
*This venue is CLOSED.