teamLab exhibition "We are the Future" | teamLab

teamLab exhibition "We are the Future"
2012.05.26(Sat) - 08.12(Sun)National Taiwan Museum of Fine Arts, Taichung
teamLab exhibition "We are the Future"
2012.05.26(Sat) - 08.12(Sun)National Taiwan Museum of Fine Arts, Taichung

We are the Future

The Boundary between Art and Technology is becoming blurred.
In the future everything will become a part of technology, and in order to survive in the technological domain everything will become art.

What is the information society?
The information society is an age in which the world is covered by communication networks and the digital domain drives and innovates all aspects of human lives.
So, what is the digital domain?
In the digital domain information is as such free from physical substance and can be mediated. For humans, originally everything was a mass of information. However, before the digital era, art and technology needed a physical substance in order to mediate information.
This mediating physical substance stood apart from and had no connection with art and technology. However, if the information can be freed from the physical substance that mediates it, then the border between art and technology will ceases to exist.
In the digital domain unconnected domains and the borders between them disappear. There is no border between them and technology and tehnology that then drives and innovates them. As a result everything becomes a part of technology.

The Information society, however, also brings other changes. Because sharing of information happens at such speed we are more sensitive to differences in the areas that are verbally and logically described. This gives rise to phenomena, such as kakkoii (cool), kawaii (cute), kimoii (revolting), omoroi (interesting), that are highly specific to the Japanese language and are difficult to share. This is the space, where most innovation arises.

Throughout its long history Culture has continuously created new things non-verbally and unconsciously. This cultural innovation is reconstructed in the technological domain. Eventually technology and culture will become a part of industry. All output and, even things that exist, will become a part of art in order to survive.


Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.

100 Years Sea [running time: 100 years]

100 Years Sea is a video work with a running time of 100 years. The work is based on the World Wide Fund for Nature (WWF)’s prediction in 2009 that sea levels will continue to rise by a maximum of 120cm by the end of the century. Beginning in 2009, the sea level in this work rises over the course of a hundred years until 2109.From the moment of this artwork’s creation in 2009, a world parallel with the actual sea is born. When looking at the artwork 100 years from its beginning, what will be the state of the actual sea? Will the rise in sea levels be more serious than the WWF predicted? Or will the sea levels be lower? The sea in this work continues to rise as we head toward that inevitable time. 
In classical East Asian art, waves are often expressed using a combination of lines. These waves created by lines allow us to realize that each wave is one part of a larger flow, and conveys life as though the waves are a living entity. 
When the waves rise, we can feel a powerful breath of life, as though life is blooming. It feels as though each wave has a life of its own. But when the waves collapse and disappear, we realize, with a sense of fragility, that they were a part of the ocean. And that ocean is connected to all of the other oceans. In other words, all of the waves in the world are connected to each other.The waves seem alive because life is like a rising wave. It is a miraculous phenomenon that continuously emerges from a single, continuous ocean.

Sketch Piston

Your canvas is your world, when you draw a line, the line becomes part of the world, the characters in your world bounce and slide on the lines, or objects like balls bounce and resonate sounds.
Sketch Piston is an artists tool and web contents project that gives new value to the act of drawing and creates new enjoyment from the act of drawing. This is the concept we call, “New Value in Behavior”.
The concept of a user interface and game and tool contents being combined into a “Contents Interface” was behind the development of corporate sites and promotion site Sketch Piston interfaces by teamLab.
Depending on the world drawn and created the characters in Sketch piston will jump or slide. Place a stamp on the canvas and it will start to move. For young children with great imagination, we have created a fantasy world, draw in this fantasy world and the imaginative possibilities are endless, the fantasy world they create starts to spring into action. It doesn’t matter if, as an adult your are no longer as imaginative as you were as a child, or that you are not so good at drawing pictures, through the process of drawing a line and starting the fantasy world in motion you can freely enjoy creating pictures and return to your childhood imaginative days – at least that’s what we would like.
There is also a musical versions of Sketch Piston. Sounds are produced by drawing lines or balls bouncing. At the time of childhood, free from the constraints of adult knowledge, things around us, everything, was an instrument. When you become an adult we become constrained by knowledge, and we can wonder why we are not musically talented. We created sketch Piston to give back the chance for anyone to freely enjoy making sounds, the world which you draw and create becomes an instrument and the instrument makes music.
Before the information society, design was about making high quality contents that could be appreciated. In the information society, however, all users can express themselves, the things that your friends have expressed become contents. Design in the information society has become a free form of expression. For us, design was t o make a tool that would enable the expression of a non professional user to make high quality contents.


A reception system that lets you see the faces of all members of staff
FaceTouch is a reception system that displays photos of your employee's faces on your touch panel display and calls when clients touch the appointed person's photo. Calls are sent through permanent* PC applications or emails to cellphones, notifying the person directly. In the information society, human connections are increasing through the likes of social networks and it can be come difficult to remember everybody’s name. With FaceTouch if you remember a person’s face you can retrieve information about them. This is a new way of communication suitable for a new generation of people using social media.

*Messenger of the original application Unlike typical applications, it can only be used to call members of staff so there is no fear of an information leak.

No hesitation when looking for personnel
Even if you do not know the name or department you can search for a person with whom you have an appointment from their photo only. You can also search for personnel from their name or department.
Intuitive, simple operation
Touch the photographic portrait of the person you want to call. Does not require any difficult operation.
Get to know more about the company
Visitors can get to know a member of staff and what kind of staff are in the company through the profile that is also displayed with the photographs.
Traditional reception

Phone Reception
A fixed phone in a company's entrance gives an old-fashioned impression that the company is not up-to-date. It's not cool to have a piece of paper with employee extension numbers written on it beside the phone; nor is it correct to assume that the visitor will remember the employee’s name.

Unmanned Reception System
Uncool and unthinkable. That uncool image will be projected out into the world.

With Receptionists
The common reception scenario presumes that a visitor will remember an employee's full name and department details.
Receptionist "May I ask which Mr. Tanaka you are looking for?"
Visitor "Ummm, I think Mr. Tanaka working in the Digital something department."
Receptionist "We dont have any department called Digital something department..."
like this, there are times we have trouble when others are not as flexible as expected. The era of being happy for cute receptionist girls is over. And when taking a bullet train ride, not all people want to buy tickets at the ticket counter. Some people prefer buying it at the ticket machine. Facetouch will let you choose by face, even if you don't know their name, It will be convenient if it was next to the reception desk.

Reception flow ? Call

1. Choose the person
Choose the person you want to call from the list of staff and touch their photo. You can also find a person by sorting the people by name or department.

2. Display profile
The employee’s profile will be displayed. You can learn about a member of staff, such as their home town, hobbies and skills, these things help you get to know them and serve as a talking point for when you meet them.

3. Start calling
When you touch the call button, the call is initiated.

4. Receive notification call
The call notification will be transferred by the messenger application that is installed on the employee’s PC. The employee can also receive mail at the time of the call. If you set up a web camera at the reception you can see the visitor in the web cam image.

5. Response is displayed
If the employee enters a message such as "I will pick you up immediately!" the message appears on the display.

In the case that a person is absent
If a person does not respond within a certain period of time, the call is transferred back to the office. They can respond on your behalf. The Back-office personnel can be set to more than one person.

Data can be easily entered from a browser

Registration and data-editing and department employees, and various settings, can be carried out from the management screen on the web browser. User authority can be set as either a general user or as administrator.

Profile registration
Change personal settings
Changing the password

Registration user information (staffs)
Registration of the department information
Time to transfer to back-office
Time until the call times out and additional etc

Choose display pattern 
The number of rows of photos on the reception screen can be changed in the management screen. If you have few staff, it is better to introduce them one by one with large photos. If you have many staff, we recommend you display small photos of them to make searching easier.




The Tokyo Skytree mural

The Tokyo Skytree mural is located on the Fourth floor of Tokyo Skytree®. Ten monitors are embedded in the wall, forming a seamless picture; the images shown on the monitors are digital animation.
In traditional Japanese art, there is no center of focus, there is no fixed time frame, and a vast amount of information is often depicted. This artwork presents Tokyo as a mix of reality and fiction, past and future. The overwhelming amount of visual information contained in this large mural was completely hand-drawn with the support of digital technology.
The city is made up of the stories of each and every person living there. That is what makes Tokyo such an exciting and interesting place. Traditional Japanese screen paintings such as Rakuchu rakugai zu (Scenes in and around the Capital) and Edo-zu byobu (Folding screen picture of Edo) have no central point of focus and are "flat"—everything is depicted with the same degree of importance. The paintings contain detailed visual information, even down to the stories of each person.
We have created this picture of Tokyo as a continuation of the traditional form of artistic expression, incorporating the techniques of Ukiyo-e and reproducing the methods of Edo printing by using the latest digital technology.
Based on our conviction that technological evolution brings about human evolution, this mural exceeds the hand-drawn limitations of picture-making and links the Tokyo of the Edo period to the Tokyo of the future.


Información del Lugar

teamLab exhibition "We are the Future"


2012.05.26(Sat) - 08.12(Sun)


Tuesday - Friday 9:30 - 16:30
Saturday, Sunday 9:30 - 17:30







Digiark, National Taiwan Museum of Fine Arts

Dirección en idioma local:

台湾美術館 DigiArk
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.