teamLab Islands Dance! Art Museum and Learn & Play! Future Park in Oita | teamLab

メイン画像
ロゴ画像
전시 종료
2016.7.15(Fri) - 9.25(Sun)Oita Art Museum, Oita
メイン画像
ロゴ画像
전시 종료
2016.7.15(Fri) - 9.25(Sun)Oita Art Museum, Oita

DANCE! Art Museum


Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

공간 속에 여러 계절이 동시에 존재하며 그 계절들이 천천히 변화 해간다.꽃들은 움직이는 계절을 따라서 피어나는 장소도 천천히 이동한다.
꽃들은 태어나, 성장해, 꽃망울을 맺히고, 꽃을 피우고, 이윽고 꽃잎을 떨구고, 시들어 죽어간다. 즉, 꽃은 탄생과 사멸을 영원히 반복하고 있다. 사람들이 가만히 있으면 주변에 꽃들이 평소보다 많이 태어나고 피어나간다. 사람들이 꽃을 만지거나 밟으면 한꺼번에 흩어져 죽어간다.
봄에 구니사키반도를 방문했을 때, 산 속의 벚꽃과 산기슭의 유채꽃을 바라보며, 어디까지가 사람이 심은 것인지, 어디까지가 자생하는 꽃들인지 의문이 들었다. 그곳은 많은 꽃들에 둘러싸여, 아주 기분이 편하고 좋은 장소였다. 그리고, 그 자연이 사람의 활동에 영향을 받은 생태계라는 것을 느끼게 한다. 어디까지가 자연이고 어디부터가 인위적인가, 경계가 매우 애매하다. 즉, 자연과 인간은 대립하는 개념이 아니며, 기분 좋은 자연이란, 사람의 활동을 포함한 생태계인 것이다. 그리고, 지금과는 달리, 자연을 이해하거나 제어할 수 없어 자연의 규칙을 따르던 사람들의 활동이 이 기분 좋은 자연을 만든게 아닌가. 계곡 사이에 있던 동네에는, 옛적의 자연과 사람의 관계가 희미하게 남아있는 것처럼 느껴, 자연을 제어할 수 없을 때에 자연에 대한 인위는 무엇인가, 모색하려 한다.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.

United, Fragmented, Repeated and Impermanent World

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. This work was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.
Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism. 
This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space. 
The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.
In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. Furthermore, when a visitor stands in front of the work, the squares near them are similarly painted. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Universe of Water Particles

Universe of Water Particles is a virtual waterfall created in a virtual 3-D space using teamLab’s concept of ultrasubjective space, a term that refers to the depiction of space found in premodern Japanese painting.

Computer-generated water consisting of hundreds of thousands of water particles is virtually poured onto a virtually sculpted rock. The computer calculates the movement of the particles to produce a simulation of water that flows in accordance with the laws of physics. Lines are drawn in relation to a selection of 0.1% of the particles. The sinuousness of the lines depends on the overall interaction of the water particles.

In premodern Japanese painting, oceans, rivers, and other bodies of water were expressed using a series of lines. These lines give the impression of movement and life, as though water was a living entity. This form of expression leads us to explore why premodern people sensed life in rivers and oceans. Universe of Water Particles fuses the objective world of today’s knowledge with the subjective world of premodern people.

When viewing this artwork, regardless of the fact that the waterfall is a reproduction of physical phenomena, it can be possible to feel a sense of life in the collection of lines.

If, when viewing this artwork—as opposed to a video of a waterfall shot with a video camera—people feel the barrier between themselves and the waterfall dissolve, they become immersed in the work as if the waterfall is luring them in. Perhaps we can find a connection to the way premodern Japanese people perceived the world and consequently behaved towards it.

If we regard ourselves as part of nature, and consider nature as something not just to be observed, it is possible to feel that there is no boundary between ourselves and nature.

Learn & Play! Future Park


teamLab에 대해
아트 컬렉티브 teamLab은 2001년 활동을 시작했다. 국경을 넘어선 연대 속에 집단 창작의 방식으로 예술, 과학, 테크놀로지 그리고 자연계의 교차점을 학제적 접근으로 모색한다. 아티스트, 프로그래머, 엔지니어, CG 애니메이터, 수학자, 건축가 등 다양한 분야의 전문가들로 구성된 teamLab은 예술을 통해 인간과 자연, 개인과 세계의 새로운 관계를 탐구하고 표현한다. teamLab은 우리에게 익숙한 모든 경계에 대해 질문한다. 인간은 각자를 둘러싼 바깥 세상을 감각 기관으로 인지해 스스로와 분리하고 낱낱을 경계지어 독립체로 구분하려 한다. 현대 문명은 그런 방식으로 세계를 이해해 왔다. teamLab은 예술을 통해 감각을 확장하고 개인과 세계의 경계, 시간의 연속성에 대한 인지의 경계를 넘어설 수 있다고 믿는다. 이 세계의 모든 것은 광대한 시간 속에, 생명의 끝없는 연속 안에 가까스로, 하지만 기적적으로 존재하고 있다. teamLab의 작품은 시드니 뉴사우스웨일스 주립 미술관, 애들레이드 사우스오스트레일리아 미술관, 샌프란시스코 아시아 미술관, 뉴욕 아시아 소사이어티, 이스탄불 보루산 현대 미술관, 멜버른 빅토리아 국립 미술관, 헬싱키 아모렉스가 영구 소장하고 있다. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

전시회장 정보

teamLab Islands Dance! Art Museum and Learn & Play! Future Park in Oita

기간

2016.7.15(Fri) - 9.25(Sun)

영업 시간

10:00 - 18:00
(Last entrance at 17:30)

휴관일

September 12 (Mon)
September 20 (Tue)

오시는 길

주소

Oita Art Museum
Oita-ken, Oita city, Daiji Ueno 865