teamLab Islands Dance! Art Museum and Learn & Play! Future Parks | teamLab

メイン画像
ロゴ画像
전시 종료
2017.11.23(Thu) - 2018.03.04(Sun)The Niigata Bandaijima Art Museum, Niigata
メイン画像
ロゴ画像
전시 종료
2017.11.23(Thu) - 2018.03.04(Sun)The Niigata Bandaijima Art Museum, Niigata

아트 작품

Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

The seasons co-exist and change gradually across the installation space.
Flowers blossom according to the seasons, and the places where they grow gradually change.

The flowers bud, grow, and blossom before they begin to wither and their petals eventually scatter, repeating the cycle of life and death in perpetuity. If a person stays still, the flowers surrounding them grow and bloom more abundantly than usual, but if people touch or step on the flowers, they shed their petals, wither, and die all at once. Sometimes the flowers cross the boundaries of other works and bloom in other spaces, but scatter or die due to the influence of other works.

The artwork is not a pre-recorded image that is played back; it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork, so previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.

In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how much of these flowers were planted by people and how much of them were native to the environment. It was a place of great serenity and contentment. The expansive body of flowers is an ecosystem influenced by human intervention, and the boundary between the work of nature and the work of humans is unclear. Rather than nature and humans being in conflict, a healthy ecosystem is one that includes people. In the past, people understood that they could not grasp nature in its entirety, and that it is not possible to control nature. People lived more closely aligned to the rule of nature, which perhaps created a comfortable natural environment. We believe that these valleys hold faint traces of this premodern relationship with nature that once existed, and we hope to explore a form of human intervention based on the premise that nature cannot be controlled.

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Learn & Play! Future Parks

그래피티 네이처 - 고동치는 산과 계곡, Red List / Graffiti Nature - Beating Mountains and Valleys, Red List

고동치는 산과 계곡은, 입체적인 지형으로 이루어져 있어 시각을 통한 인식과 신체에 의한 인식이 분리되어 고동치고 있다.
사람들이 그린 다양한 생물들이 고동치는 산과 계곡에 살아가고 있다. 종이에 생물들을 그리면 그림에 생명이 불어넣어지고 눈앞에 나타나 움직이기 시작한다.
생물들은 다른 생물들을 잡아먹거나 잡아먹히며 함께 하나의 생태계를 만들어간다.당신의 그림으로 탄생한 생물은 다른 생물을 먹을수록 많아진다. 반대로 한동안 다른 생물을 먹지 못하거나, 다른 생물에게 잡아 먹히면 죽어 사라진다.
도롱뇽은 뱀을 먹고, 뱀은 도마뱀을 먹고, 도마뱀은 개구리를 먹고, 개구리는 나비를 먹고 개체수가 늘어난다. 또한 나비는 꽃이 있는 곳에서 수가 늘어난다.꽃은 사람들이 가만히 있으면 그 자리에 많이 피어나고 반대로 사람들이 그 위를 밟고 돌아다니면 지고 만다. 그리고 도롱뇽은 사람에게 많이 밟히면 죽고 만다. 
생물들은 그 수가 늘거나 줄면서 이 세계로 퍼져 나간다. 당신이 그린 생물도 이 장소 어딘가에서 증가하고 있을지도 모르니 찾아보자. 
레드 리스트(Red List)란 국제자연보호연합(IUCN)이 생물의 보전 상태를 조사한 데이터베이스로, 이 작품에는 멸종 위험에 처해있는 생물을 비롯해 레드 리스트에 등재된 다양한 야생 생물들이 등장한다.

관람안내

전시회장 정보

teamLab Islands Dance! Art Museum and Learn & Play! Future Parks

기간

2017.11.23(Thu) - 2018.03.04(Sun)

영업 시간

10:00-18:00 (The sale of the ticket is until 17:30)

휴관일

11/27(Mon), 12/11(Mon), 12/25(Mon), 12/29(Fri)- 1/2(Tue), 1/15(Mon), 1/29(Mon), 1/5(Mon),2/19(Mon)

관람료

Advance sale: general only 1,200 yen, the day tickets: general 1,400 yen, university · high school student: 1,200 yen, group tickets: general 1,200 yen, university · high school student: 1,000 yen
* All prices include consumption tax. Free up to junior high school students. Group fee is for a charge of 20 people or more.
* Person who has disabled person's notebook / medical care notebook is free. Present your notebook at the reception desk.

Exhibition

teamLab Islands Dance! Art Museum and Learn & Play! Future Parks

Cooperation

Pentel Co., Ltd., Oji Napier Co., Ltd

Related Exhibition

Term: 2017/11/23-2018/3/4
Hours: 10:00-18:00 ※Sales tickets are sold until 17:30
Closing Day: 11/27(Mon), 12/11(Mon), 12/25(Mon), 12/29(Fri)- 1/2(Tue), 1/15(Mon), 1/29(Mon), 1/5(Mon), 2/19(Mon)
※ "teamLab Islands Dance! Art Museum and Learn & Play! Future Parks" according to the holding period.
Venue: Befco Bakauke Observatory Room (Hotel Nikko Niigata 5-1, Bandaijima, Chuo-ku, Niigata City, Niigata 950-0078)
Admission Fee: Free
Cooperation: 栗山米菓(新潟せんべい王国)

오시는 길

주소

The Niigata Bandaijima Art Museum
5-1, Bandaijima, Chuo-ku, Niigata, 950-0078, JAPAN
작가
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teamLab
아트 컬렉티브 teamLab은 2001년 활동을 시작했다. 국경을 넘어선 연대 속에 집단 창작의 방식으로 예술, 과학, 테크놀로지 그리고 자연계의 교차점을 학제적 접근으로 모색한다. 아티스트, 프로그래머, 엔지니어, CG 애니메이터, 수학자, 건축가 등 다양한 분야의 전문가들로 구성된 teamLab은 예술을 통해 인간과 자연, 개인과 세계의 새로운 관계를 탐구하고 표현한다. teamLab은 우리에게 익숙한 모든 경계에 대해 질문한다. 인간은 각자를 둘러싼 바깥 세상을 감각 기관으로 인지해 스스로와 분리하고 낱낱을 경계지어 독립체로 구분하려 한다. 현대 문명은 그런 방식으로 세계를 이해해 왔다. teamLab은 예술을 통해 감각을 확장하고 개인과 세계의 경계, 시간의 연속성에 대한 인지의 경계를 넘어설 수 있다고 믿는다. 이 세계의 모든 것은 광대한 시간 속에, 생명의 끝없는 연속 안에 가까스로, 하지만 기적적으로 존재하고 있다. teamLab의 작품은 시드니 뉴사우스웨일스 주립 미술관, 애들레이드 사우스오스트레일리아 미술관, 샌프란시스코 아시아 미술관, 뉴욕 아시아 소사이어티, 이스탄불 보루산 현대 미술관, 멜버른 빅토리아 국립 미술관, 헬싱키 아모렉스가 영구 소장하고 있다. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

주최자

The Niigata Bandaijima Art Museum, Television Niigata Network Co., Ltd. , teamLab Niigata Exhibition Executive Committee

협찬

Shimizu Food Center

후원

Niigata City, Niigata City Board of Education, Niigata Prefecture Elementary School Committee Chairperson, Junior High School Leaders' Association, Special Support School Committee Association, Niigata Prefecture High School Leaders Association, Yomiuri Newspaper Association Niigata Branch, NCV Niigata Center, FM PORT Niigata, FM PORT 79.0, FM KENTO, Radio Chat · FM Niitsu, FM Kakudayama Poka Poka Radio, FM Shibata, Tsubamesanjo FM Broadcasting Corporation