teamLab Islands Dance! Art Museum and Learn & Play! Future Parks | teamLab

メイン画像
ロゴ画像
VERGANGENE AUSSTELLUNGs
2017.11.23(Thu) - 2018.3.04(Sun)The Niigata Bandaijima Art Museum, Niigata
メイン画像
ロゴ画像
VERGANGENE AUSSTELLUNGs
2017.11.23(Thu) - 2018.3.04(Sun)The Niigata Bandaijima Art Museum, Niigata

Werke

Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

Flowers bud, bloom, and in the course of time, wither and die. While eternally repeating the process of life and death, the places where they grow change gradually. When people stand still, the flowers surrounding them grow and bloom abundantly, but when people touch the flowers or walk around, they scatter and die all at once.The artwork is not a pre-recorded image that is played back; it continues to be rendered in real time under the influence of people's behavior. The picture at this moment can never be seen again.
In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how many of these flowers were planted by people and how many of them were native to the environment. It was a place overflowing with flowers, a place of great serenity and contentment. This nature is an ecosystem influenced by human activity, making us feel that nature and humanity are not in conflict. Perhaps a truly comforting nature is one that encompasses human presence as part of the ecosystem. Based on the premise that nature cannot be completely controlled, this artwork explores human activity that lives closely aligned to the rules of nature.
This artwork is an ecological pictorial space drawn through Ultrasubjective Space, which continues to be generated along with the body, others, time, and the environment. Viewers physically walk around and touch inside the world of the artwork, transforming it together with others in the same space.
This pictorial space differs from images or paintings flattened by a lens or single-point perspective. In such images or paintings, space appears behind the picture plane; the space that opens there and the space the viewer inhabits are split, and the picture plane becomes a boundary surface. The viewpoint is fixed at a single point, and bodily freedom is lost.On the other hand, a picture plane formed by Ultrasubjective Space is not a boundary that separates where we are from the world of the artwork. The world of the artwork is not outside a window; it appears as a single field that is continuously connected, without boundary, to the space in which the viewer’s body exists. Moreover, any position — front, back, left, or right — can become a viewpoint, so viewpoints exist in infinite number, and the viewer is physically free to move.Not bound to a single point, the viewer moves their body and lets their eyes roam freely, continually re-composing the world of the artwork as it changes over time, and building the pictorial space within themselves. In that moment, the artwork becomes a centerless, subjective, and embodied pictorial space in which the viewer walks and touches.
In this space, the boundaries between the viewer and the artwork become ambiguous. The artwork transforms simply by the presence of a body there, and the behavior of others also changes the world of the artwork. In conventional art, other people were often considered an obstacle that interferes with a one-on-one relationship with the artwork. However, here, the presence of others enriches and creates new changes in the artwork.
This artwork is an attempt to expand painting from a world on the other side of the screen into a space continuous with the body, others, time, and the environment. The artwork continues to be generated within the relationships among the behavior of people, the life and death of flowers, the passage of time, and the entire space. Here, the painting does not exist on its own as a completed entity; it relates to people's bodies and includes the presence of others, existing as an ecological field without boundaries.

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Learn & Play! Future Parks

Über teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab’s works are in the permanent collection of the National Gallery of Victoria, Melbourne; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; National Gallery of Australia, Canberra; Amos Rex, Helsinki; Museum of Contemporary Art, Los Angeles; Asian Art Museum, San Francisco; Borusan Contemporary Art Collection, Istanbul; and Asia Society Museum, New York, among others. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

Venue Details

teamLab Islands Dance! Art Museum and Learn & Play! Future Parks

Dauer

2017.11.23(Thu) - 2018.3.04(Sun)

Zeiten

10:00-18:00 (The sale of the ticket is until 17:30)

Geschlossen

11/27(Mon), 12/11(Mon), 12/25(Mon), 12/29(Fri)- 1/2(Tue), 1/15(Mon), 1/29(Mon), 1/5(Mon),2/19(Mon)

Preis

Advance sale: general only 1,200 yen, the day tickets: general 1,400 yen, university · high school student: 1,200 yen, group tickets: general 1,200 yen, university · high school student: 1,000 yen
* All prices include consumption tax. Free up to junior high school students. Group fee is for a charge of 20 people or more.
* Person who has disabled person's notebook / medical care notebook is free. Present your notebook at the reception desk.

Exhibition

teamLab Islands Dance! Art Museum and Learn & Play! Future Parks

Cooperation

Pentel Co., Ltd., Oji Napier Co., Ltd

Related Exhibition

Term: 2017/11/23-2018/3/4
Hours: 10:00-18:00 ※Sales tickets are sold until 17:30
Closing Day: 11/27(Mon), 12/11(Mon), 12/25(Mon), 12/29(Fri)- 1/2(Tue), 1/15(Mon), 1/29(Mon), 1/5(Mon), 2/19(Mon)
※ "teamLab Islands Dance! Art Museum and Learn & Play! Future Parks" according to the holding period.
Venue: Befco Bakauke Observatory Room (Hotel Nikko Niigata 5-1, Bandaijima, Chuo-ku, Niigata City, Niigata 950-0078)
Admission Fee: Free
Cooperation: 栗山米菓(新潟せんべい王国)

Anreise

Adresse

The Niigata Bandaijima Art Museum
5-1, Bandaijima, Chuo-ku, Niigata, 950-0078, JAPAN

Veranstalter

The Niigata Bandaijima Art Museum, Television Niigata Network Co., Ltd. , teamLab Niigata Exhibition Executive Committee

Sponsoren

Shimizu Food Center

Unterstützer

Niigata City, Niigata City Board of Education, Niigata Prefecture Elementary School Committee Chairperson, Junior High School Leaders' Association, Special Support School Committee Association, Niigata Prefecture High School Leaders Association, Yomiuri Newspaper Association Niigata Branch, NCV Niigata Center, FM PORT Niigata, FM PORT 79.0, FM KENTO, Radio Chat · FM Niitsu, FM Kakudayama Poka Poka Radio, FM Shibata, Tsubamesanjo FM Broadcasting Corporation