INOKO: Up until now, artworks were considered to be an artist’s thoughts condensed into something material. But art made using digital technology is separated and released from the material, so an artist’s thoughts are no longer a thing itself. Rather, an artist can directly condense their thoughts into the user’s experience itself. When that happens, it becomes an optimal space and time, rather than just items lined up for exposure.
For instance, it is more natural for human beings to move, so if an artwork is to be condensed into people’s experiences, I thought it would be good for the work itself to move in the same way as people.
Also, a person’s time progresses from moment to moment, but the time of an artwork might stop or cut if it’s a video. I think this creates a boundary in spacetime, and I would like to eliminate that boundary.
UNO: In other words, art in traditional museums was a control of space. That is, in a place that offers the physical experience of viewing something from a certain standing point, all you’re doing is seeing how the light reflected from an artwork hits your eyes. In contrast, teamLab is adding control of time to this.
My point is that with visual culture in the 20th century, such as film dramas, people were not forced to align their time with the time of the artwork. In teamLab’s exhibitions, even when we are moving around freely without actively immersing ourselves, the artworks consume us. I think this is the answer to the problem of paintings not being interactive. You said something insightful earlier about the Mona Lisa, isn’t that right? (see Chapter 1)
INOKO: I said that I disliked the crowds in front of the Mona Lisa because the painting isn’t interactive.
UNO: Right. If the work changes because of the presence of other viewers, it would actually be preferable for there to be some crowds in front of the Mona Lisa, I think is what you were saying. But it’s an intervention of art and technology in interpersonal relationships, so to speak. It’s creating a situation in which the existence of others actually enriches the world.
In contrast, these works intervene in the relationship between humans and time. We wandered around thinking, “Have I seen this already?” and our normal senses of space and time were lost. But this “lostness” itself was a part of experiencing the artwork.
INOKO: Right, right. I wanted the artwork’s and my own body’s time to align naturally and for that boundary to disappear.
UNO: I think this project started a few years ago when you said, “There are no physical boundaries in the 21st century.” That’s because in today’s world, it is difficult to partition or divide things. For instance, in the industrial society, a person’s lifestyle and worldview would have differed depending on whether they had a car or a walkman.
But now, the influence of software such as Google is much stronger. And I think what that controls is ultimately humanity’s sense of time: how we use our free time, shopping on Amazon to save time, and so on. The moment the internet came out, the importance of space dropped dramatically. In that way, I think time divides the world more than spatial things.
For instance, don’t we say “dog years”? I think that people working in the information industry in urban areas like Tokyo or London and people working in car manufacturing in the Rust Belt have totally different senses of time. That is why if we don’t intervene in the perception of time, the boundaries of the world will not disappear. I think this is a fairly fundamental change.
INOKO: I see.
UNO: It’s impossible to copy time. I’m sure there are people who would want to see the work Mona Lisa many times, but to put it extremely, if you had a perfect memory, wouldn’t it be enough to just see it once?
But at teamLab’s exhibitions, since the artworks change depending on the time, each experience is completely unique.
We can already in theory produce higher resolution images than the human retina can perceive. I think this trend began when reproduction technology was created, but if that were the case, things that can be reduced to information, such as beautiful photos or images, would have become less valuable. I feel a little bad saying this, but it’s very easy for us to get something that is almost the same as the real Mona Lisa. So I think it’s very important that teamLab is trying to intervene in our perception of time.