teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory | teamLab

メイン画像
teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory
VERGANGENE AUSSTELLUNGs
2017.1.01(Sun) - 1.17(Tue)Sapporo Factory, Hokkaido
メイン画像
teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory
VERGANGENE AUSSTELLUNGs
2017.1.01(Sun) - 1.17(Tue)Sapporo Factory, Hokkaido

Werke

Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

Flowers bud, bloom, and in the course of time, wither and die. While eternally repeating the process of life and death, the places where they grow change gradually. When people stand still, the flowers surrounding them grow and bloom abundantly, but when people touch the flowers or walk around, they scatter and die all at once.The artwork is not a pre-recorded image that is played back; it continues to be rendered in real time under the influence of people's behavior. The picture at this moment can never be seen again.
In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how many of these flowers were planted by people and how many of them were native to the environment. It was a place overflowing with flowers, a place of great serenity and contentment. This nature is an ecosystem influenced by human activity, making us feel that nature and humanity are not in conflict. Perhaps a truly comforting nature is one that encompasses human presence as part of the ecosystem. Based on the premise that nature cannot be completely controlled, this artwork explores human activity that lives closely aligned to the rules of nature.
This artwork is an ecological pictorial space drawn through Ultrasubjective Space, which continues to be generated along with the body, others, time, and the environment. Viewers physically walk around and touch inside the world of the artwork, transforming it together with others in the same space.
This pictorial space differs from images or paintings flattened by a lens or single-point perspective. In such images or paintings, space appears behind the picture plane; the space that opens there and the space the viewer inhabits are split, and the picture plane becomes a boundary surface. The viewpoint is fixed at a single point, and bodily freedom is lost.On the other hand, a picture plane formed by Ultrasubjective Space is not a boundary that separates where we are from the world of the artwork. The world of the artwork is not outside a window; it appears as a single field that is continuously connected, without boundary, to the space in which the viewer’s body exists. Moreover, any position — front, back, left, or right — can become a viewpoint, so viewpoints exist in infinite number, and the viewer is physically free to move.Not bound to a single point, the viewer moves their body and lets their eyes roam freely, continually re-composing the world of the artwork as it changes over time, and building the pictorial space within themselves. In that moment, the artwork becomes a centerless, subjective, and embodied pictorial space in which the viewer walks and touches.
In this space, the boundaries between the viewer and the artwork become ambiguous. The artwork transforms simply by the presence of a body there, and the behavior of others also changes the world of the artwork. In conventional art, other people were often considered an obstacle that interferes with a one-on-one relationship with the artwork. However, here, the presence of others enriches and creates new changes in the artwork.
This artwork is an attempt to expand painting from a world on the other side of the screen into a space continuous with the body, others, time, and the environment. The artwork continues to be generated within the relationships among the behavior of people, the life and death of flowers, the passage of time, and the entire space. Here, the painting does not exist on its own as a completed entity; it relates to people's bodies and includes the presence of others, existing as an ecological field without boundaries.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.
Über teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab’s works are in the permanent collection of the National Gallery of Victoria, Melbourne; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; National Gallery of Australia, Canberra; Amos Rex, Helsinki; Museum of Contemporary Art, Los Angeles; Asian Art Museum, San Francisco; Borusan Contemporary Art Collection, Istanbul; and Asia Society Museum, New York, among others. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.

Venue Details

teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory

Dauer

2017.1.01(Sun) - 1.17(Tue)

Location

First Place: Sapporo Factory Hall

Holding time

10:00 to 20:00 (planned) ※ Last admission is 30 minutes before closing time time
※ When congestion might do the admission limit

Closing day

None

Price

On the day tickets: junior high school students or more: 1,200 yen (Advance: 1,000 yen), 3 years old - elementary school students: 700 yen (Advance: 600 yen)
※ deals advance tickets
Weekdays limited parent-child pair of tickets: 1,200 yen (1 adult + 1 child) (except Saturday, Sunday and public holidays),
AFTER 5 pair of tickets: after 5 pm admission possible: 1,600 yen (2 adults)
※ ticket handling
Seven - Eleven (050-219 WEB:http://7ticket.jp/s/050219), Ticket Pia (P code: 990-698), Lawson ticket (0570-084-001 L code: 12972), smartphone ticket DMM.com, HTB Corner(Minami 3 Nishi 4, Chuo, Sapporo underground shopping center Paul Town), Doshin Play Guide (Odorinishi 3, Chuo, Sapporo Doshin Building 1F
※ elementary school following is a partial guardian
Group rates are the same fee and advance tickets more than 10 people ※.
※ place of today's ticket sales office only body disabilities notebook in the venue

Organizers

"teamLab Islands Dance! Art Museum and Learn & Play! Future Parks"Sapporo executive committee

Special cooperation

Sapporo Factory

Cooperation

Pentel , SAPPORO DAIDO PRINTING Co.,Ltd., Hokkaido Shimizu








Supporters

Sapporo, Sapporo City Board of Education