teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory | teamLab

メイン画像
teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory
VERGANGENE AUSSTELLUNGs
2017.01.01(Sun) - 01.17(Tue)Sapporo Factory, Hokkaido
メイン画像
teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory
VERGANGENE AUSSTELLUNGs
2017.01.01(Sun) - 01.17(Tue)Sapporo Factory, Hokkaido

WERKE

Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

The seasons co-exist and change gradually across the installation space.
Flowers blossom according to the seasons, and the places where they grow gradually change.

The flowers bud, grow, and blossom before they begin to wither and their petals eventually scatter, repeating the cycle of life and death in perpetuity. If a person stays still, the flowers surrounding them grow and bloom more abundantly than usual, but if people touch or step on the flowers, they shed their petals, wither, and die all at once. Sometimes the flowers cross the boundaries of other works and bloom in other spaces, but scatter or die due to the influence of other works.

The artwork is not a pre-recorded image that is played back; it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork, so previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.

In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how much of these flowers were planted by people and how much of them were native to the environment. It was a place of great serenity and contentment. The expansive body of flowers is an ecosystem influenced by human intervention, and the boundary between the work of nature and the work of humans is unclear. Rather than nature and humans being in conflict, a healthy ecosystem is one that includes people. In the past, people understood that they could not grasp nature in its entirety, and that it is not possible to control nature. People lived more closely aligned to the rule of nature, which perhaps created a comfortable natural environment. We believe that these valleys hold faint traces of this premodern relationship with nature that once existed, and we hope to explore a form of human intervention based on the premise that nature cannot be controlled.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.

BESUCH

Venue Details

teamLab Island Dance! Art Museum and Learn & Play! Future Park in Sapporo Factory

Dauer

2017.01.01(Sun) - 01.17(Tue)

Holding period

January 1, 2017 (Sunday and holidays) - January 17, 2017 (Tuesday)

Location

First Place: Sapporo Factory Hall

Holding time

10:00 to 20:00 (planned) ※ Last admission is 30 minutes before closing time time
※ When congestion might do the admission limit

Closing day

None

Price

On the day tickets: junior high school students or more: 1,200 yen (Advance: 1,000 yen), 3 years old - elementary school students: 700 yen (Advance: 600 yen)
※ deals advance tickets
Weekdays limited parent-child pair of tickets: 1,200 yen (1 adult + 1 child) (except Saturday, Sunday and public holidays),
AFTER 5 pair of tickets: after 5 pm admission possible: 1,600 yen (2 adults)
※ ticket handling
Seven - Eleven (050-219 WEB:http://7ticket.jp/s/050219), Ticket Pia (P code: 990-698), Lawson ticket (0570-084-001 L code: 12972), smartphone ticket DMM.com, HTB Corner(Minami 3 Nishi 4, Chuo, Sapporo underground shopping center Paul Town), Doshin Play Guide (Odorinishi 3, Chuo, Sapporo Doshin Building 1F
※ elementary school following is a partial guardian
Group rates are the same fee and advance tickets more than 10 people ※.
※ place of today's ticket sales office only body disabilities notebook in the venue

Organizers

"teamLab Islands Dance! Art Museum and Learn & Play! Future Parks"Sapporo executive committee

Special cooperation

Sapporo Factory

Cooperation

Pentel , SAPPORO DAIDO PRINTING Co.,Ltd., Hokkaido Shimizu








Supporters

Sapporo, Sapporo City Board of Education
KÜNSTLER
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teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.