Animal Kingdom | teamLab

メイン画像
Animal Kingdom
المعارض السابقة
‎09.03(Sun) - 2023.05.07(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

メイン画像
Animal Kingdom
المعارض السابقة
‎09.03(Sun) - 2023.05.07(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

الأعمال الفنية

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

الحياة تحيا بقوّة الحياة 2

على الرغم من أن الذات والطبيعة يبدوان مختلفين، إلا أنهما في الواقع كيان واحد، لا ينفصلان عن بعضهما البعض. إن نقيض الانقسام ليس هو التوحد، وقد ندرك أن الوجود الذي يبدو متميزًا هو في الواقع جزء من كلٍّ واحد.
إن منافع الطبيعة وتهديداتها، وكذلك منافع وتهديدات الحضارة، مستمرة. ولا يوجد مصدر للشر المطلق، ولا يمكن رفضه بشكل مثالي. ومع ذلك فإننا نسعى إلى تأكيد الحياة في جميع جوانبها. إن الحياة جميلة.
في هذا العمل الفني، تمت كتابة (生 "سيه")، المقطع الذي يدل على الحياة، بشكل ثلاثي الأبعاد باستخدام الخط في الفضاء. والخط في الفضاء هو شكل من أشكال الخط المرسوم في الفضاء والذي كان تيم لاب يستكشفه منذ تأسيسه. يعيد العمل الفني بناء الخط في فضاء ثلاثي الأبعاد للتعبير عن عمق وسرعة وقوة ضربة الفرشاة، ثم يتم تسطيح هذا الخط باستخدام البنية المنطقية التي يطلق عليها تيم لاب الفضاء فوق الذاتي. وينتقل الخط بين بعدين وثلاثة أبعاد.
يبدو فضاء العمل الفني التقليدي، المؤطر بالعدسة أو المنظور، وكأنه على الجانب الآخر من سطح العمل الفني، حيث يصبح السطح بمثابة حدود، ويتم فصل الفضاء الذي يوجد فيه المشاهد عن فضاء العمل الفني. ومع ذلك، فإن إحدى خصائص الفضاء فوق الذاتي هي أن سطح العمل الفني لا يصبح حدودًا.وبالتالي فإن الفضاء الذي يوجد فيه العمل الفني يتجاوز حدود سطح العمل الفني ويتم إدراكه كما لو أنه موجود بشكل ثلاثي الأبعاد في نفس الفضاء الذي يقف فيه المشاهد. وفضاء العمل الفني متواصل مع الفضاء المادي للمشاهد.

Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.
Animal Kingdom
This exhibition features works by 14 artists and art collectives drawn from five centuries and includes masterpieces of biological illustration in watercolour as well as highly provocative contemporary art in a variety of media. Together these illuminate our shifting understanding of the forces that shape the natural world and our understanding of our own place in it.

The exhibition is underpinned by Systema Naturae, Carl Linnaeus’s revolutionary and seminal book about the intricate flora and fauna of our planet. His classification system inspired some of the best illustrators in art history, whose depictions of the diversity of plants and animals navigated the territory where art and science meet. This exhibition explores the legacy of biological illumination, an art form traditionally developed in the pre-photographic era using watercolour media. Watercolour was the medium of choice because its convenience made it appropriate for artists to take with them into the field for making direct studies from nature. One goal for the exhibition is to make note of the philosophical reach that is linked to biological illuminations while we celebrate the aesthetic value of the watercolours themselves.

The historical works are presented in dialogue with modern art that profoundly portrays the great challenges of our time. The contemporary artists in this exhibition reflect a profound shift in perspective in philosophically provocative and conceptual ways. Some evoke the spectre of extinction, but instead of reductively conjuring visions of a hell-scape, their work expresses more personal meditations on multiple alternative trajectories for ideas that generate holistic thinking. Some present more poetic responses to the legacy of Linnaeus and the collecting practices of early naturalists, while others hold up a mirror to our tendency to run away from acknowledging our problems that are caused by everyday human addictions.

Participating artists: The Rudbeck Family (17th–18th century), Maria Sibylla Merian (1647–1717), Barbara Regina Dietzsch (1706–1783), John James Audubon (1785–1851), Magnus & Wilhelm von Wright (1805–1868 & 1810–1887), Ernst Haeckel (1834–1919), Walton Ford (b. 1960), Mark Dion (b. 1961), Christine Ödlund (b.1963), Astrid Svangren (b. 1972), Carlos Amorales (b. 1970), Nathalie Djurberg & Hans Berg (b. 1978 & 1978) and the art collective teamLab (founded in 2001)

دليل الزوار

تفاصيل المكان

Animal Kingdom

الفترة

‎09.03(Sun) - 2023.05.07(Sun)

العطل

Mondays

وسائل المواصلات

العنوان

Nordic Watercolor Museum
Södra Hamnen 6
471 32 Skärhamn
الفنانون
logo
تيم لاب
"تيم لاب" هو عبارة عن مجموعة فنيّة عالمية (تأسست عام 2001)، يتم التعاون فيها بهدف التعمّق في نقاط الالتقاء بين الفن والعلوم والتكنولوجيا والعالم الطبيعي. فعبر الأعمال الفنيّة، تهدف مجموعة من الخبراء ذوي الاختصاصات المختلفة، بمن فيهم فنانين ومبرمجين ومهندسين، وأخصائي رسوم متحركة، وعلماء رياضيات ومهندسين معماريين، إلى استكشاف العلاقة بين الذات والعالم وأشكال جديدة من الإدراك. وفي محاولة إلى فهم العالم حولهم، يسعى الناس إلى فصله إلى وحدات مستقلة يتصوّرون حدودًا في ما بينها. ولكن "تيم لاب" يسعى إلى تجاوز هذه الحدود التي تحدّ رؤيتنا ونظرتنا إلى العالم وإلى العلاقة بين الذات والعالم واستمرارية الزمن. فكل شيء قائم في استمرارية بلا حدود، في استمرارية مستدامة وهشّة وخارقة في آن واحد. تم عرض أعمال "تيم لاب" حول العالم، بما يشمل نيويورك، لندن، باريس، وادي السيليكون، بكين، وملبورن ضمن مدن أخرى. متاحف "تيم لاب" ومعارضه الضخمة الدائمة تشمل "تيم لاب بلا حدود" و"كواكب تيم لاب" في طوكيو، و"تيم لاب ماوراء الطبيعة" في ماكاو، و"تيم لاب بلا كتلة" في بكين. مع المزيد من المعارض التي سوف يتم افتتاحها في أبوظبي، هامبورغ، جدة، ويوتريخت. تتواجد أعمال "تيم لاب" من ضمن المجموعة الدائمة لمتحف الفن المعاصر في لوس أنجلوس، وفي معرض الفنون في نيو ساوث ويلز في سيدني، وفي معرض الفنون في جنوب أستراليا في أديليد، وفي متحف الفن الآسيوي في سان فرانسيسكو، وفي متحف جمعية آسيا في نيويورك، وفي مجموعة بوروسان للفن المعاصر في إسطنبول، وفي المعرض الوطني لفيكتوريا في ملبورن، وفي آموس ريكس في هلسنكي.