teamLab: Living Digital Space and Future Parks | teamLab

メイン画像
ロゴ画像
EXPOSICIÓN ANTERIOR
2016.02.06(Sat) - 12.18(Sun)Pace Art+Technology, Menlo Park, California
メイン画像
ロゴ画像
EXPOSICIÓN ANTERIOR
2016.02.06(Sat) - 12.18(Sun)Pace Art+Technology, Menlo Park, California

Experience the immersive exhibition spanning 20,000 ft² including 20 innovative digital art installations

teamLab, the Japanese art collective recognized for challenging and expanding the digital art making practice, and Pace Art + Technology will present Living Digital Space and Future Parks. The large-scale installation will invite participants of all ages to immerse themselves in the multi-room environments spanning 20,000 square feet and showcasing twenty digital works. Viewers will be encouraged to partake in this digital playground for all ages and experience the pioneering concepts and visually morphing beauty of the dynamic works. Inherently interactive, the exhibition is a powerful testament to the advancement of and growing interest in digital art, as well as its unique ability to nurture creativity and curiosity through technology.

Living Digital Space

teamLab’s immersive installations explore alternative forms of perception using their concept of Ultra Subjective Space, a sense of spatial awareness developed from representations in the visual art of pre-modern Japan. This unique multidimensional perspective found in traditional Japanese painting incorporates time into spatial representation and acknowledges the movements of the viewer. Fusing art and technology, the natural imagery in these installations undergo transformations based on the actions of the viewer, creating a connection between physical and virtual life that encourages new ways of examining the surrounding natural world. This element of responsiveness to movement and touch is implicit of an individual’s autonomy as well as the balance that is sustained between man and nature. teamLab celebrates the agency of movement as both an individual and communal action through aesthetic reactions.

Black Waves in Infinity

All oceans are connected to each other, and so are all the waves in this world.

In classical East Asian art, waves are often expressed using a combination of lines. These waves created by lines allow us to realize that each wave is one part of a larger flow, and conveys life as though the waves are a living entity.

When the waves rise, we can feel a powerful breath of life, as though life is blooming. It feels as though each wave has a life of its own. But when the waves collapse and disappear, we realize, with a sense of fragility, that they were a part of the ocean. And that ocean is connected to all of the other oceans. In other words, all of the waves in the world are connected to each other.
The waves seem alive because life is like a rising wave. It is a miraculous phenomenon that continuously emerges from a single, continuous ocean.

The waves are expressed through a continuous body of countless water particles. The interactions of particles are calculated, and then the movement of water is simulated in three-dimensional space. Lines are created along the trajectories of the water particles, and drawn on the surface layer of the three-dimensional waves.
The lines are created with what teamLab refers to as Ultrasubjective Space. In contrast to space that is created through, or cut out by, lenses and perspective, Ultrasubjective Space does not fix the viewer’s viewpoint and in turn frees the body. The wall that the waves are seen on does not become a boundary between the viewer and the artwork, and the artwork space is continuous with the space of the viewer’s body.

Black Waves

All oceans are connected to each other, and so are all the waves in this world.

In classical East Asian art, waves are often expressed using a combination of lines. These waves created by lines allow us to realize that each wave is one part of a larger flow, and conveys life as though the waves are a living entity.

When the waves rise, we can feel a powerful breath of life, as though life is blooming. It feels as though each wave has a life of its own. But when the waves collapse and disappear, we realize, with a sense of fragility, that they were a part of the ocean. And that ocean is connected to all of the other oceans. In other words, all of the waves in the world are connected to each other.
The waves seem alive because life is like a rising wave. It is a miraculous phenomenon that continuously emerges from a single, continuous ocean.

The waves are expressed through a continuous body of countless water particles. The interactions of particles are calculated, and then the movement of water is simulated in three-dimensional space. Lines are created along the trajectories of the water particles, and drawn on the surface layer of the three-dimensional waves.

The lines are created with what teamLab refers to as Ultrasubjective Space. In contrast to space that is created through, or cut out by, lenses and perspective, Ultrasubjective Space does not fix the viewer’s viewpoint and in turn frees the body. The wall that the waves are seen on does not become a boundary between the viewer and the artwork, and the artwork space is continuous with the space of the viewer’s body.

Light Sculpture of Flames

Pointillism is a genre of paintings that expresses the subject matter through a series of points. This interactive sculpture, however, consists of a set of points of light that are used to express three-dimensional objects. For this work, a three-dimensional interactive flame is produced by the points of light.
When people move close to the flames, the flames increase in intensity.
Flames are a phenomenon of light and heat generated by combustion, not a substance, but our sensory experience when we see a chemical reaction called combustion. People perceive the flame, a sensory experience, as if it were an object, and sometimes feel life in it.
Flames often appear to have a hierarchy of colors from their outside to the center: red on the outside, strong bright white on the inside, and dark in the center. In the case of a raw egg, the outer shell is white, the interior is transparent, and the center is yellow, but because it is a three-dimensional object, only the white shell is visible from the outside. Unlike an egg, the flame is a three-dimensional object made of light, and the strong bright white inside is still white when mixed with the red outside. Therefore, the flame, which is a three-dimensional object, appears as if it were a flat painting with a color hierarchy, no matter where you look at it.
By creating a three-dimensional flame with a collection of points of light, the three-dimensional flame sculpture moves back and forth between three and two dimensions.

Flowers and People, Cannot be Controlled but Live Together – A Whole Year per Hour

The seasons co-exist and change gradually across the installation space.
Flowers blossom according to the seasons, and the places where they grow gradually change.

The flowers bud, grow, and blossom before they begin to wither and their petals eventually scatter, repeating the cycle of life and death in perpetuity. If a person stays still, the flowers surrounding them grow and bloom more abundantly than usual, but if people touch or step on the flowers, they shed their petals, wither, and die all at once. Sometimes the flowers cross the boundaries of other works and bloom in other spaces, but scatter or die due to the influence of other works.

The artwork is not a pre-recorded image that is played back; it is created by a computer program that continuously renders the work in real time. The interaction between people and the installation causes continuous change in the artwork, so previous visual states can never be replicated, and will never reoccur. The picture at this moment can never be seen again.

In spring in the Kunisaki Peninsula, there are many cherry blossoms in the mountains and canola blossoms at their base. A visit to this region led teamLab to wonder how much of these flowers were planted by people and how much of them were native to the environment. It was a place of great serenity and contentment. The expansive body of flowers is an ecosystem influenced by human intervention, and the boundary between the work of nature and the work of humans is unclear. Rather than nature and humans being in conflict, a healthy ecosystem is one that includes people. In the past, people understood that they could not grasp nature in its entirety, and that it is not possible to control nature. People lived more closely aligned to the rule of nature, which perhaps created a comfortable natural environment. We believe that these valleys hold faint traces of this premodern relationship with nature that once existed, and we hope to explore a form of human intervention based on the premise that nature cannot be controlled.

Crows are chased and the chasing crows are destined to be chased as well, Division in Perspective – Light in Dark

A digital installation in three dimensions on seven screens.

This artwork explores Japanese spatial awareness. It exists in a three-dimensional space that we call ultrasubjective space. The Japanese mythical bird Yatagarasu,* rendered in light, flies around the space leaving trails of light in its path, creating spatial calligraphy. As the crows chase and are chased by one another through the air, they turn into flowers and eventually scatter.

The Itano Circus is a unique technique pioneered by creator animator Ichiro Itano. In this technique, a screen is packed to capacity with swarms of flying missiles that are drawn in a completely distorted perspective. These distortions give the audience a stronger sense of dynamic movement and impact. Through ultra-high-speed camera work and staging that envelops the viewer’s perspective, this technique creates an overwhelmingly beautiful image.

In this digital artwork, an homage to the Itano Circus, teamLab has recreated this distortion of space formerly used in 2-D animation in a 3-D space. This is an exploration of 1) what sort of logical structure of perception constitutes this distortion of space pioneered by Japan’s animators, and 2) the hypothesis that this is in line with the continuous tradition of Japanese spatial perception. By recreating this distortion in a 3-D space, teamLab widens the perspectival viewpoint. This work is also an experiment in visual experience, as it divides the viewer’s perspective while deploying divided perspective into 3-D space.

*Yatagarasu, the three-legged crow, is a creature found in Japanese mythology. It is believed to represent the sun and the will of Heaven.

Universe of Water Particles

Universe of Water Particles is a virtual waterfall created in a virtual 3-D space using teamLab’s concept of ultrasubjective space, a term that refers to the depiction of space found in premodern Japanese painting.

Computer-generated water consisting of hundreds of thousands of water particles is virtually poured onto a virtually sculpted rock. The computer calculates the movement of the particles to produce a simulation of water that flows in accordance with the laws of physics. Lines are drawn in relation to a selection of 0.1% of the particles. The sinuousness of the lines depends on the overall interaction of the water particles.

In premodern Japanese painting, oceans, rivers, and other bodies of water were expressed using a series of lines. These lines give the impression of movement and life, as though water was a living entity. This form of expression leads us to explore why premodern people sensed life in rivers and oceans. Universe of Water Particles fuses the objective world of today’s knowledge with the subjective world of premodern people.

When viewing this artwork, regardless of the fact that the waterfall is a reproduction of physical phenomena, it can be possible to feel a sense of life in the collection of lines.

If, when viewing this artwork—as opposed to a video of a waterfall shot with a video camera—people feel the barrier between themselves and the waterfall dissolve, they become immersed in the work as if the waterfall is luring them in. Perhaps we can find a connection to the way premodern Japanese people perceived the world and consequently behaved towards it.

If we regard ourselves as part of nature, and consider nature as something not just to be observed, it is possible to feel that there is no boundary between ourselves and nature.

Cold Life

A calligraphic series of brush strokes modeled in virtual 3-D space forms the character 生 (Japanese/Chinese for life) which transforms into a tree. As time passes, various life forms begin to grow from within the tree.
 
This artwork was created by peeling away the surface of the artwork Life Survives by the Power of Life, 2011.
 
In computer graphics, and similarly in this digital work, wireframe models created with high levels of data are rendered as 3-D objects. When the surfaces of these computer-generated images are peeled away, their underlying mesh-like structures are revealed. Expressed by the intricacy of this work, teamLab exemplifies 3-D rendering in its stripped-down state while maintaining a highly complex and elaborate construction.

Nature brings us both blessings and disaster, and with the progress of civilization there are benefits and negative implications; nature and civilization are always connected. There is no absolute evil or true beauty. There is no easy way to understand, no simple way to arrange our feelings and our sensitivities. We must face every situation as it comes, to not despair, to face forward, and to go on with life.

teamLab has been working on the Spatial Calligraphy series since the collective formed. Spatial Calligraphy offers a contemporary interpretation of traditional Japanese sho (calligraphy) in an abstract space. It reconstructs Japanese sho in three-dimensional space and expresses the depth, speed, and power of the brushstroke. Butterflies, birds, animals, plants, and flowers appear from the calligraphy expressing the passing of the seasons. According to Zen Buddhist writing, “In all living things Buddha nature dwells.” All things are impermanent and the natural appearance of things is the Buddha nature. What we put into shape is that which we, the living, think is the heart of life.

Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.

Future Parks

teamLab’s interactive digital playground, titled “teamLab Islands: Learn and Play! Future Parks,” focuses on promoting collaborative experiences for children through creativity and play. The interactive activities that make up this digital playground use technology to cultivate individual creative freedom within cooperative environments, an experience that teamLab refers to as “co-creation.” The exhibition in Menlo Park will feature seven different attractions that promote this shared sense of creativity through immersive digital environments. With participation as the foundational element of each work, children are encouraged to engage with the works and with each other, creating visual results as part of a larger team. Highlighting technology’s capacity to influence the relationships between people and to foster learning, teamLab Islands: Learn and Play! Future Parks emphasizes pattern recognition, causal relationships, tactile learning, spatial perception, and the importance of co-creation.
teamLab: Past, Present, and Future
Dr. Yukio Lippit, Harvard University

Introduction
The rapid rise of teamLab to global attention in recent years is hardly a mystery. The collective’s computer-generated artworks and installations have been surprising and captivating audiences everywhere since first capturing the notice of the international art world with their Taiwan exhibition “We are the Future” in 2011. Three characteristics are common to almost every one of their projects. The first is a high premium placed on interactivity; through the skillful use of sensors activated by motion, touch, or shadow, teamLab allows its viewers to become more than mere onlookers, allowing them to shape how a work develops in concert with other viewers. As a result teamLab’s works unfold unpredictably, with no two experiences of a piece ever quite repeated. The second is the synesthetic effect of many of their installations, engendered by a rich array of acoustical and occasionally even olfactory effects. A third trait consistent to all of teamLab’s works is a strong emphasis placed on the aesthetic appeal of their “ultra-technological” worlds. This appeal is developed through the abundant use of natural motifs, vivid colors, references to traditional Japanese cultural practice, and collaborations with leading Japanese artists such as the calligrapher Shishū and composer Takahashi Hideaki.

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Información del Lugar

teamLab: Living Digital Space and Future Parks

Duración

2016.02.06(Sat) - 12.18(Sun)

Horario

Tuesday to Sunday
11:00 - 19:00

*Pick a time frame 11:00-13:00, 13:00-15:00, 15:00-17:00 or 17:00-19:00 upon purchasing the ticket.
*Student groups of 5 and more may not be admitted without prior notification to the gallery.
*We ask one adult to accompany up to 5 children under the age of 12.

Cerrado

Mondays

Entrada

Adult : $20
Nonprofit Employee (With valid staff badge) : $10
Child (Ages 3-13) : $10
Student (Ages over 14 with student ID) : $15
Senior (Ages over 65 with valid ID) : $15

Acceso

Lugar

Pace Art+Technology
300 El Camino Real Menlo Park, CA, USA
*This venue is CLOSED.
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teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.