Proliferating Immense Life

teamLab, 2020, Interactive Digital Installation, Sound: Hideaki Takahashi

Proliferating Immense Life

teamLab, 2020, Interactive Digital Installation, Sound: Hideaki Takahashi

The flowers change throughout the seasons with the flow of time in the real world, repeating the cycle of life and death, growth and decay. When people touch the flowers, the petals scatter and fall away.

The flowers affect and are affected by other artworks. The influence of other works can cause the petals to scatter. When the figures from Walk, Walk, Walk pass by, the flowers bloom more frequently, and these blooming flowers obscure other artwork worlds.

The real time in which the viewer exists, the time of the continuous life of the flowers, and the time of artwork worlds nearby,  all of these different times intersect and overlap, while the viewer’s body, the city, and the world of the artwork remain connected. The artwork space is an overlap of different times and space.

The space of the artwork is created with what teamLab refers to as Ultrasubjective Space. In contrast to spaces that are created through, or in other words cut out by, lenses and perspective, Ultrasubjective Space does not fix the viewer’s viewpoint and in turn frees the body. The wall that the flowers are seen on does not become a boundary between the viewer and the artwork, and the artwork space is continuous with the space of the viewer’s body.