TOKYO DESIGNERS WEEK 2012 | teamLab

メイン画像
TOKYO DESIGNERS WEEK 2012
EXPOSIÇÃO PASSADA
2012.10.30(Tue) - 11.05(Mon)Meijijingu Gaien, Tokyo
メイン画像
TOKYO DESIGNERS WEEK 2012
EXPOSIÇÃO PASSADA
2012.10.30(Tue) - 11.05(Mon)Meijijingu Gaien, Tokyo

OBRAS

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Nirvana – Dome Version

Ito Jakuchu (1716 - 1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchu has left us with a unique style of painting where the surface is made up of a grid of tens of thousands of squares or “tiles” that are individually colored.
This artwork, “Nirvana”, was inspired by the screen paintings; “Birds, Animals, and Flowering Plants”, and “Trees, Flowers, Birds and Animals”.

ProcessteamLab believes that traditional “flat” Japanese painting has a different spacial logic to that of western perspective. We call this logic Ultra Subjective Space. For this artwork animals are created in 3 dimensions and they move in a 3 dimensional space. We then, however, use the logical structure of spatial awareness of traditional Japanuse painting to “flatten” the work.
The colors of the work are produced by the combination of the colors of hundreds of thousands of squares, and in each square there are layers of colors and patterns that combine to form a myriad of colors. For example, a square that is colored in red and blue, will give the effect of purple in the virtual space.

The squares grid is fixed whilst the 3 dimensional space moves, this results in a fast time axis within the squares. When viewed from afar however the animals move on a slow time axis. This creates a new visual effect of an animation with dual time axes; that of rapidly changing color of the square, and that of the slow movement of animals and plants. In addition, some parts of the image are pixelated, filling in the square with its main color, immobilizing the pixels of the animals and plants in the squares whilst the animals continue to move. The result is a new visual representation that differs from that of pixel art. Furthermore, the 3 dimensional animals are also at times pixelated in 3 dimensions (three-dimensional cubes) creating a abstraction that combines with the other pixels and squares to produce a new type of visual expression.

The version shown here was projected in 360degress in the dome at Tokyo Designers Week.


Concept of “Nirvana - Dome Version”

The square paintings of Jakuchu remind us of computer generated pixel art. It has been proposed that Jakuchu’s squares pictures were inspired by and the result of industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations, now that functional limitation no longer exists but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense of Ito Jakuchu’s squares work.

The colors of Jakuchu’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Ito Jakuchu understood optical mixing of colors at a time before the art movements of Impressionism and Pointillism. The animals and plants in this artwork are created in a virtual three-dimensional space and then flattened in line with what we consider to be the logical structure of the spatial awareness of traditional Japanese Art. Then, in order to utilize the optical phenomenon of visual mixing, the squares of the surface  are layered with the squares of the three-dimension space.

Seen as a whole from a distance the colors of Nirvana shine brilliantly due to visual mixing, and moves on a slow time axis. When viewed closer the color that is created by the pattern of the animals and plants moves rapidly, but the squares on the screen do not move and the result is a world that changes on a fast time axis. The combined result is a new visual expression of an overwhelming amount of information, the animation of the animals and the images of the squares with two time axes coexisting.

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TOKYO DESIGNERS WEEK 2012

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2012.10.30(Tue) - 11.05(Mon)
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teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.