Animal Kingdom | teamLab

メイン画像
Animal Kingdom
전시 종료
2023.05.07(Sun) - 09.03(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

メイン画像
Animal Kingdom
전시 종료
2023.05.07(Sun) - 09.03(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

작품

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Life Survives by the Power of Life II

나 자신과 바깥 환경은 둘이 아니다(不二). 서로 가르고 나눌 수 없다는 가르침이 있다. 분리의 반대말은 통합이 아니다. 둘로 보이는 것이 실은 처음부터 하나였음을 깨닫는 일로부터, 우리는 분리를 벗어난다. 오늘날 우리에게 ‘살아 있는’ 일은 이렇게 형상화되어야 하지 않을까.
한자 ‘生(날 생)’을 ‘공서(空書)’로 입체적으로 써 나간다. ‘생(生)’은 삶이자 살아 있음을 뜻한다. ‘공서’란 teamLab이 초기부터 계속해 오는 작업 방식으로, 빈 허공에 쓰는 붓글씨다. 먹물을 머금은 붓의 궤적이 지닌 깊이와 속도, 힘의 강약 등을 새롭게 해석해 공간 속에 입체로서 재구축하고, teamLab의 ‘초주관 공간’ 논리 구조에 따라 다시 평면화한다. 결과적으로 붓글씨가 평면과 입체 사이를 끊임없이 오간다.
렌즈나 원근법으로 잘라낸 작품 공간은 디스플레이 면이 향하는 쪽에 작품 공간이 나타난다. 즉 디스플레이 면이 경계선이 되어 감상자가 존재하는 공간과 작품 공간은 분단된다. 하지만 초주관 공간의 특징 중 하나로, 이 작품 공간은 디스플레이 면이 경계가 되지 않는다. 이 작품 공간은 디스플레이 면을 넘어서 감상자가 존재하는 공간까지 입체적으로 존재하는 것처럼 인지된다. 작품 공간은 감상자의 신체가 있는 공간에 연속하여 이어진다.

Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.
Animal Kingdom
This exhibition features works by 14 artists and art collectives drawn from five centuries and includes masterpieces of biological illustration in watercolour as well as highly provocative contemporary art in a variety of media. Together these illuminate our shifting understanding of the forces that shape the natural world and our understanding of our own place in it.

The exhibition is underpinned by Systema Naturae, Carl Linnaeus’s revolutionary and seminal book about the intricate flora and fauna of our planet. His classification system inspired some of the best illustrators in art history, whose depictions of the diversity of plants and animals navigated the territory where art and science meet. This exhibition explores the legacy of biological illumination, an art form traditionally developed in the pre-photographic era using watercolour media. Watercolour was the medium of choice because its convenience made it appropriate for artists to take with them into the field for making direct studies from nature. One goal for the exhibition is to make note of the philosophical reach that is linked to biological illuminations while we celebrate the aesthetic value of the watercolours themselves.

The historical works are presented in dialogue with modern art that profoundly portrays the great challenges of our time. The contemporary artists in this exhibition reflect a profound shift in perspective in philosophically provocative and conceptual ways. Some evoke the spectre of extinction, but instead of reductively conjuring visions of a hell-scape, their work expresses more personal meditations on multiple alternative trajectories for ideas that generate holistic thinking. Some present more poetic responses to the legacy of Linnaeus and the collecting practices of early naturalists, while others hold up a mirror to our tendency to run away from acknowledging our problems that are caused by everyday human addictions.

Participating artists: The Rudbeck Family (17th–18th century), Maria Sibylla Merian (1647–1717), Barbara Regina Dietzsch (1706–1783), John James Audubon (1785–1851), Magnus & Wilhelm von Wright (1805–1868 & 1810–1887), Ernst Haeckel (1834–1919), Walton Ford (b. 1960), Mark Dion (b. 1961), Christine Ödlund (b.1963), Astrid Svangren (b. 1972), Carlos Amorales (b. 1970), Nathalie Djurberg & Hans Berg (b. 1978 & 1978) and the art collective teamLab (founded in 2001)

관람안내

전시회장 정보

Animal Kingdom

기간

2023.05.07(Sun) - 09.03(Sun)

휴관일

Mondays

오시는 길

주소

Nordic Watercolor Museum
Södra Hamnen 6
471 32 Skärhamn
작가
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teamLab
아트 컬렉티브 teamLab은 2001년 활동을 시작했다. 국경을 넘어선 연대 속에 집단 창작의 방식으로 예술, 과학, 테크놀로지 그리고 자연계의 교차점을 학제적 접근으로 모색한다. 아티스트, 프로그래머, 엔지니어, CG 애니메이터, 수학자, 건축가 등 다양한 분야의 전문가들로 구성된 teamLab은 예술을 통해 인간과 자연, 개인과 세계의 새로운 관계를 탐구하고 표현한다. teamLab은 우리에게 익숙한 모든 경계에 대해 질문한다. 인간은 각자를 둘러싼 바깥 세상을 감각 기관으로 인지해 스스로와 분리하고 낱낱을 경계지어 독립체로 구분하려 한다. 현대 문명은 그런 방식으로 세계를 이해해 왔다. teamLab은 예술을 통해 감각을 확장하고 개인과 세계의 경계, 시간의 연속성에 대한 인지의 경계를 넘어설 수 있다고 믿는다. 이 세계의 모든 것은 광대한 시간 속에, 생명의 끝없는 연속 안에 가까스로, 하지만 기적적으로 존재하고 있다. teamLab의 작품은 시드니 뉴사우스웨일스 주립 미술관, 애들레이드 사우스오스트레일리아 미술관, 샌프란시스코 아시아 미술관, 뉴욕 아시아 소사이어티, 이스탄불 보루산 현대 미술관, 멜버른 빅토리아 국립 미술관, 헬싱키 아모렉스가 영구 소장하고 있다. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.