Animal Kingdom | teamLab

メイン画像
Animal Kingdom
EXPOSITION PASSÉE
2023.05.07(Sun) - 09.03(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

メイン画像
Animal Kingdom
EXPOSITION PASSÉE
2023.05.07(Sun) - 09.03(Sun)Nordic Watercolor Museum, Tjorn

Group Exhibition

TRAVAUX

Nirvana

Itō Jakuchū (1716–1800) was an early modern Japanese painter who was active in Kyoto in the mid-Edo period. Jakuchū has left us with a unique style of painting in which the surface is made up of a grid of tens of thousands of squares that are individually colored. Nirvana was inspired by the screen paintings Birds, Animals, and Flowering Plants and Trees, Flowers, Birds and Animals.

Jakuchū’s square paintings remind us of computer-generated pixel art. It has been proposed that Jakuchū’s squares pictures were inspired by industrial production constraints in the designs of Nishijin (traditional high-quality silk fabric that is woven in Nishijin, Kyoto). Pixel art was also born from functional limitations. Those functional limitations no longer exist but pixel art is still a very popular form of expression. This is perhaps why we feel an intuitive digital sense to Jakuchū's square works. The colors of Jakuchū’s work are the result of the optical phenomena of visual mixing of color combinations within the squares. It appears as if Jakuchū understood optical mixing of colors at a time before Impressionism and Pointillism.

This artwork was created in a virtual 3-D space in which 3-D animals move. The space was then converted into what teamLab calls ultrasubjective space. Then,  the color in the 3-D space is split by the color pattern of the squares. For example, if the pattern of a square is colored in red and blue, that part corresponds to purple in the three dimensional space.

The squares of the screen are fixed while the space continues to move, and thus the color inside the squares is on a different time axis to the space. Seen as a whole from a distance, brilliantly shining  colors occur, and the world of plants and animals in the space will move at a slow time axis. When viewed up close, the colors divided by the finely drawn patterns of each square will change on a rapid time axis. Two time axes co-exist in this work.

In addition, parts of the image squares are filled in with the most frequent color in the squares, forming an abstract world. The plants and animals move in space, but are abstracted by the fixed squares on-screen, creating a new visual expression through pixel art.

Life Survives by the Power of Life II

Although self and nature seem distinct, they are actually a single entity, inseparable from each other. The opposite of division is not unification, and we might  realize that existences that appear to be distinct are actually part of a single whole.The blessings and threats of nature, as well as the blessings and threats of civilization, are continuous. Neither is there a source of absolute malice, nor can it all be dismissed idealistically. Nonetheless, we seek to affirm life in all aspects. Life is beautiful.
In this artwork, 生 (sei), the character that signifies life, is written three-dimensionally using Spatial Calligraphy. Spatial Calligraphy is a form of calligraphy drawn in space that teamLab has been exploring since it was founded. The artwork reconstructs calligraphy in three-dimensional space to express the depth, speed and power of the brush stroke, and that calligraphy is then flattened using the logical structure teamLab calls Ultrasubjective Space. The calligraphy shifts between two and three dimensions.
The space of a traditional artwork, framed by a lens or perspective, appears to be on the other side of the artwork’s surface: the surface becomes a boundary, and the space where the viewer exists is separated from the artwork space. However, one of the characteristics of Ultrasubjective Space is that the artwork surface does not become a boundary. Thus the space in which the artwork exists, transcends the boundary of the artwork surface and is perceived as though it exists three-dimensionally in the same space where the viewer stands. The artwork space is continuous with the viewer’s physical space.

Flower and Corpse Glitch Set of 12

Created from 12 screens, this illustrated story features a theme of "the clash, cycle, and symbiosis between nature and culture.

The world of the artwork is created in three-dimensional space on the computer, visualizing a ultrasubjective space within 12 perspectives. The surface peels away, and the other side of the work rises to the surface.

Three-dimensional shapes are represented by a computer as abstract, higher-order information described by a mesh construction. When the surfaces of those three-dimensional rendered objects are peeled away, it is apparent that they are created from various combinations of mesh structures. By peeling away the surface, the underside of the work is revealed allowing a glimpse into the creative process behind it.

1: Flower and Corpse Glitch Set of 12 Capital City & Noble
The capital city in all its wondrous glory.

2: Flower and Corpse Glitch Set of 12 Disaster & Prosperity
An evil disease spreads throughout the capital.

3: Flower and Corpse Glitch Set of 12 Mountain People & Festival
Hikaru Genji follows the disease and ends up in a mountain village. To celebrate the blessings of nature, the village holds a festival.

4: Flower and Corpse Glitch Set of 12 Daily Life & Forest
The village festival is over and the village returns to ordinary life. Even under the influence of the disease, the people bravely live on. They receive the benefits of nature, living in abundance and cutting down trees to develop their civilization.

5: Flower and Corpse Glitch Set of 12 The Spirit Tree & Yamata no Orochi
The mountain village is asked to provide large amounts of timber to further develop the city. The villagers cut down a large tree deep within the mountains. When the sacred tree is downed, suddenly, Yamata no Orochi appears from the fallen tree. Yamata no Orochi is furious with rage and causes heavy rain and flooding in the valley.

6: Flower and Corpse Glitch Set of 12 Yamata no Orochi & The Gods of the Forest
Yamata no Orochi knocks down the houses of the mountain village. Following the rampage of Yamata no Orochi, the gods of the forest appear and begin to attack the people.

7: Flower and Corpse Glitch Set of 12 Weapons & Battlefield
The mountain villagers ask samurai to come to the mountain village, and a battle between the warriors, the gods of the forest, and Yamata no Orochi begins.

8: Flower and Corpse Glitch Set of 12 Destruction & Victory
After a fierce battle, the warriors make use of the developments of civilization, such as flaming arrows and swords. Eventually the samurai warriors begin to be victorious.

9: Flower and Corpse Glitch Set of 12 Hunger & Wasteland
After the battle, the burned-out forest is a wasteland. The benefits of nature are lost and the mountain village suffers hunger and despair.

10: Flower and Corpse Glitch Set of 12 Flower & Corpse
Hikaru Genji is surrounded by the dead bodies of the gods of the forest and Yamata no Orochi. Despairing, he spreads seeds over the corpse of Yamata no Orochi. Then, from the dead corpse, buds appear and numerous flowers bloom. The flowers grow over the trees and the forest is gradually restored.

11: Flower and Corpse Glitch Set of 12 Festival & Forest
The people of the mountain begin once again to reap the benefits of the forest and civilization is restored. The people of the village are determined to go on and live in harmony with the forest and the festival is once again held.

12: Flower and Corpse Glitch Set of 12 City & Festival
The evil disease subsides in the capital city. The people still do not know the cause of the disease, but they carry out a festival of thanks at this auspicious change of fortune.
Animal Kingdom
This exhibition features works by 14 artists and art collectives drawn from five centuries and includes masterpieces of biological illustration in watercolour as well as highly provocative contemporary art in a variety of media. Together these illuminate our shifting understanding of the forces that shape the natural world and our understanding of our own place in it.

The exhibition is underpinned by Systema Naturae, Carl Linnaeus’s revolutionary and seminal book about the intricate flora and fauna of our planet. His classification system inspired some of the best illustrators in art history, whose depictions of the diversity of plants and animals navigated the territory where art and science meet. This exhibition explores the legacy of biological illumination, an art form traditionally developed in the pre-photographic era using watercolour media. Watercolour was the medium of choice because its convenience made it appropriate for artists to take with them into the field for making direct studies from nature. One goal for the exhibition is to make note of the philosophical reach that is linked to biological illuminations while we celebrate the aesthetic value of the watercolours themselves.

The historical works are presented in dialogue with modern art that profoundly portrays the great challenges of our time. The contemporary artists in this exhibition reflect a profound shift in perspective in philosophically provocative and conceptual ways. Some evoke the spectre of extinction, but instead of reductively conjuring visions of a hell-scape, their work expresses more personal meditations on multiple alternative trajectories for ideas that generate holistic thinking. Some present more poetic responses to the legacy of Linnaeus and the collecting practices of early naturalists, while others hold up a mirror to our tendency to run away from acknowledging our problems that are caused by everyday human addictions.

Participating artists: The Rudbeck Family (17th–18th century), Maria Sibylla Merian (1647–1717), Barbara Regina Dietzsch (1706–1783), John James Audubon (1785–1851), Magnus & Wilhelm von Wright (1805–1868 & 1810–1887), Ernst Haeckel (1834–1919), Walton Ford (b. 1960), Mark Dion (b. 1961), Christine Ödlund (b.1963), Astrid Svangren (b. 1972), Carlos Amorales (b. 1970), Nathalie Djurberg & Hans Berg (b. 1978 & 1978) and the art collective teamLab (founded in 2001)

VISITE

Informations sur le Lieu

Animal Kingdom

Durée

2023.05.07(Sun) - 09.03(Sun)

Fermé

Mondays

Accès

Accès

Nordic Watercolor Museum
Södra Hamnen 6
471 32 Skärhamn
ARTISTE
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teamLab
teamLab (f. 2001) is an international art collective. Their collaborative practice seeks to navigate the confluence of art, science, technology, and the natural world. Through art, the interdisciplinary group of specialists, including artists, programmers, engineers, CG animators, mathematicians, and architects, aims to explore the relationship between the self and the world, and new forms of perception. In order to understand the world around them, people separate it into independent entities with perceived boundaries between them. teamLab seeks to transcend these boundaries in our perceptions of the world, of the relationship between the self and the world, and of the continuity of time. Everything exists in a long, fragile yet miraculous, borderless continuity. teamLab exhibitions have been held in cities worldwide, including New York, London, Paris, Singapore, Silicon Valley, Beijing, and Melbourne among others. teamLab museums and large-scale permanent exhibitions include teamLab Borderless and teamLab Planets in Tokyo, teamLab Borderless Shanghai, and teamLab SuperNature Macao, with more to open in cities including Abu Dhabi, Beijing, Hamburg, Jeddah, and Utrecht. teamLab’s works are in the permanent collection of the Museum of Contemporary Art, Los Angeles; Art Gallery of New South Wales, Sydney; Art Gallery of South Australia, Adelaide; Asian Art Museum, San Francisco; Asia Society Museum, New York; Borusan Contemporary Art Collection, Istanbul; National Gallery of Victoria, Melbourne; and Amos Rex, Helsinki. teamlab.art Biographical Documents teamLab is represented by Pace Gallery, Martin Browne Contemporary and Ikkan Art.